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Augmented Reality Fiction
Augmented Reality Fiction
Jörgen Schäfer - 30.06.2011 - 14:25
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The Pleasure Principle: Immersion, Engagement, Flow
While few critics writing on readers and hypertext have focused on the affective pleasures of reading hypertext fiction or interactive narratives like Myst, those who assess the experience of reading them tend to assume interactive texts should be either immersive or engaging. This study uses schema theory to define the characteristics of immersion and engagement in both conventional and new media. After examining how readers' experiences of these two different aesthetics may be enhanced or diminished by interface design, options for navigation, and other features, the essay concludes by looking beyond immersion and engagement to “flow, ” a state in which readers are both immersed and engaged.
Source: ACM Publication
Paper presented at the Eleventh ACM on Hypertext and Hypermedia Conference and published in the proceedings.Patricia Tomaszek - 25.03.2012 - 14:12
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Reconfiguring the Author: The Virtual Artist in Cyberspace (Keynote Address)
In this presentation, Mark Amerika will discuss the state of narrative art in online culture. The presentation will highlight issues that concern all artists working on the Internet today including the slippery tensions between text and image, the desire to pioneer new modes of interventionist cultural production and distribution, the problematization of the "individual artist/author as genius" model, and the blurring of the lines between art, entertainment and what the corporate media industry likes to call content.
Jill Walker Rettberg - 09.10.2012 - 22:05
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New Media, New Historicisms
New Media, New Historicisms
Jill Walker Rettberg - 09.10.2012 - 22:07
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Play On: Plot and Pause Points in Hypermedia Narrative
Play On: Plot and Pause Points in Hypermedia Narrative
Jill Walker Rettberg - 09.10.2012 - 22:09
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Rhythms of Technology
Rhythms of Technology
Jill Walker Rettberg - 09.10.2012 - 22:10
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When Digital Literature goes Multimedia: Three German Examples
In February 2000 Robert Coover noticed the "constant threat of hypermedia: to suck the substance out of a work of lettered art, reduce it to surface spectacle". Coover's message seems to be: When literature goes multimedia, when hypertext turns into hypermedia a shift takes place from serious aesthetics to superficial entertainment. What Coover points out is indeed a problem of hypermedia. If the risk of hyperfiction is to link without meaning, the risk of hypermedia is to employ effects that only flex the technical muscles. Can there be substance behind spectacle? In this paper I discuss three examples of German digital literature which combine the attraction of technical aesthetics with the attraction of deeper meaning.
Jill Walker Rettberg - 09.10.2012 - 22:12
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Cultural Narrative in Augmented Reality
Cultural Narrative in Augmented Reality
Jill Walker Rettberg - 09.10.2012 - 22:14
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What are writers doing on the net?
What are writers doing on the net?
Jill Walker Rettberg - 09.10.2012 - 22:18
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Using HCI Techniques To Make Digital Art More Ergodic
Using HCI Techniques To Make Digital Art More Ergodic
Jill Walker Rettberg - 09.10.2012 - 22:20