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  1. Twisty Little Passages: An Approach to Interactive Fiction

    This monograph outlines the history of interactive fiction from its beginnings in the 1970s, through its commercial primetime in the 1980s, its community-based explosion in the 1990s and into the 21st century. Riddles are presented as the primary literary ancestor of interactive fictions, which allows Montfort too see IF as literary but as more than simply narrative.  The book provides a vocabulary and approach for describing the genre and also presents new interpretations of selected games and summarises previous readings and discussions of works.

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    A critical approach to interactive fiction, as literature and game.

    Jill Walker Rettberg - 26.02.2011 - 21:45

  2. Creating Interactive Fiction with Inform 7

    CREATING INTERACTIVE FICTION WITH INFORM 7 is a jargon-free, step-by-step guide to mastering the basics of creating dynamic, text-based story worlds. Inform 7 is a free multiplatform interactive fiction authoring environment that uses an intuitive natural language syntax. A tool focused on writers, not programmers, Inform allows users construct complex, rich storytelling worlds by writing sentences as simple as "Tom is a person," or as complicated as "Instead of attacking Tom when something lethal is held, now every nearby watchdog owned by Tom hates the player." No prior programming experience is required. Throughout the book, readers develop a full-length, release-quality example game, exploring the real-world issues involved in authoring participatory narratives and gaining skills that can be applied to the creation of future games and stories.

    (Publisher's copy)

    Scott Rettberg - 09.01.2013 - 00:14

  3. Playing the Text, Performing the Future: Future Narratives in Print and Digiture

    This volume examines the structure of text-based Future Narratives in the widest sense, including choose-your-own-adventure books, forking-path novels, combinatorial literature, hypertexts, interactive fiction, and alternate reality games. How 'radical' can printed Future Narratives really be, given the constraints of their media? When exactly do they not only play with the mere idea of multiple continuations, but actually stage genuine openness and potentiality? Process- rather than product-oriented, text-based Future Narratives are seen as performative and contingent systems, simulating their own emergence.

    (Source: Publisher's abstract)

    Scott Rettberg - 04.04.2017 - 12:32

  4. Electronic Literature

    Electronic Literature considers new forms and genres of writing that exploit the capabilities of computers and networks – literature that would not be possible without the contemporary digital context.

    In this book, Rettberg places the most significant genres of electronic literature in historical, technological, and cultural contexts. These include hypertext fiction, combinatory poetics, interactive fiction (and other game-based digital literary work), kinetic and interactive poetry, and networked writing based on our collective experience of the Internet. He argues that electronic literature demands to be read both through the lens of experimental literary practices dating back to the early twentieth century and through the specificities of the technology and software used to produce the work. 

    Scott Rettberg - 01.05.2018 - 20:06

  5. The Inform User’s Manual

    The Inform User’s Manual

    Ana Castello - 03.10.2018 - 18:51