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  1. Twisty Little Passages: An Approach to Interactive Fiction

    This monograph outlines the history of interactive fiction from its beginnings in the 1970s, through its commercial primetime in the 1980s, its community-based explosion in the 1990s and into the 21st century. Riddles are presented as the primary literary ancestor of interactive fictions, which allows Montfort too see IF as literary but as more than simply narrative.  The book provides a vocabulary and approach for describing the genre and also presents new interpretations of selected games and summarises previous readings and discussions of works.

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    A critical approach to interactive fiction, as literature and game.

    Jill Walker Rettberg - 26.02.2011 - 21:45

  2. My Mother Was a Computer: Digital Subjects and Literary Texts

    We live in a world, according to N. Katherine Hayles, where new languages are constantly emerging, proliferating, and fading into obsolescence. These are languages of our own making: the programming languages written in code for the intelligent machines we call computers. Hayles’s latest exploration provides an exciting new way of understanding the relations between code and language and considers how their interactions have affected creative, technological, and artistic practices.

    Eric Dean Rasmussen - 14.03.2011 - 21:07

  3. Cinematic Hypertext: Investigating a New Paradigm

    Cinematic Hypertext: Investigating a New Paradigm

    Jill Walker Rettberg - 14.06.2013 - 09:20

  4. Figures I

    Figures I

    Scott Rettberg - 28.06.2013 - 20:50

  5. E-literature for Children: Enhancing Digital Literacy Learning

    As ICT continues to grow as a key resource in the classroom, this book helps students and teachers to get the best out of e-literature, with practical ideas for work schemes for children at all levels. Len Unsworth draws together functional analyses of language and images and applies them to real-life classroom learning environments, developing pupils’ understanding of ‘text’. The main themes include: What kinds of literary narratives can be accessed electronically? How can language, pictures, sound and hypertext be analysed to highlight the story? How can digital technology enhance literary experiences through web-based 'book talk' and interaction with publishers' websites? How do computer games influence the reader/ player role in relation to how we understand stories?

    Jill Walker Rettberg - 29.04.2014 - 06:37

  6. Netianas. N(h)acer mujer en Internet

    Netianas are heirs of cyborg, of the nomadic subject and other political feminist fictions, they are also a myth, new factitious, desirable and productive creatures, ironic cyberfeminist figures that warn of the new risks of the Internet for an emancipator production of the contemporary subject “woman”. But netianas go further than the artistic ideal of a chimera, the invention produces the same territory of the discourse that tries to change (Translated by Maya Zalbidea) (Source: remedioszafra.net).

    Maya Zalbidea - 30.07.2014 - 10:33