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  1. All Together Now: Collective Knowledge, Collective. Narratives, and Architectures of Participation

    This essay is an exploration of the history and methodologies of collective narrative projects, and their relationship to collective knowledge projects and methodologies. By examining different forms of conscious, contributory, and unwitting participation, the essay attempts to develop a richer understanding of successful large-scale collaborative projects. The essay then examines large-scale architectures of participation in Wikipedia and Flickr to extrapolate from those observations potential methodologies for the creation of collective narratives.

    (Source: Author's abstract)

    Scott Rettberg - 26.03.2011 - 18:08

  2. A Subjective Chronology of Cybertext, Hypertext, and Electronic Writing

    A timeline of events and publications relating to creative work in hypertext and new media, admittedly subjective, but providing a view of the field as seen by one of the pioneers in the field of electronic literature.

    Jill Walker Rettberg - 04.04.2011 - 20:27

  3. Strange Rain and the Poetics of Motion and Touch

    Mark Sample provides a close-reading of one work that takes advantage of the “interface free” multitouch display: released in the last year, “Strange Rain” is an experiment in digital storytelling for Apple iOS devices (the iPhone, iPod Touch, and iPad) designed by new media artist Erik Loyer.

    Eric Dean Rasmussen - 05.10.2011 - 09:56

  4. Continuous Paper: Print Interfaces and Early Computer Writing

    Paper written for ISEA 2004 in Helsinki, on August 20, 2004 (Scott Rettberg presented). The investigation into early computer writing starts with the observation that "early interaction with computers happened largely on paper: on paper tape, on punchcards, and on print terminals and teletypewriters, with their scroll-like supplies of continuous paper for printing output and input both." Montfort traces back history and challenges the "screen essentialist" assumption about computing.

    Patricia Tomaszek - 20.01.2012 - 23:39

  5. The Cape: The Backstory

    The Cape: The Backstory offers background information about the conceptualization, creation, dissemination of The Cape, a work of digital literature created by J. R. Carpenter in 2005.

    J. R. Carpenter - 02.04.2012 - 11:47

  6. After 391: Picabia's early multimedia experiments

    This essay attempts to answer a simple question: why did Francis Picabia stop publishing 391? By October 1924, when the final issue was published, 391 was the longest running magazine related to dada and the burgeoning surrealist movement, and Picabia was well established as one of the premiere avant-gardists in Paris and beyond, with literary, artistic and personal connections to all the major players in the movements that had turned the art world upside down for almost a decade. What caused him to suddenly cease publication of his provocative (but well respected) journal?

    (Source: author's abstract.)

    Chris Joseph - 27.06.2012 - 07:34

  7. Computer-Mediated Collaborative Writing

    Many different kinds of works of literature, text works, or text-inclusive performances have been created in computer-mediated collaborative systems, and computer-mediated collaborative writing projects are an integral approach to new media writing. Examples range from a few writers working together with the same authoring system to global telecommunications projects where writers, artists and readers contribute to a work from many nodes around the world.

    Source: Introduction (Narrabase)

    Patricia Tomaszek - 23.08.2012 - 13:45

  8. about machine poetry. a manifesto for the destruction of poets

    A manifesto on the polictics of machine poetry, its poetics, and a bit ons its creators.

    Patricia Tomaszek - 09.10.2012 - 23:50

  9. MIDIPoet - User's Manual

    The MIDIPoet player is a program that lets you play image/text pieces previously composed using MIDIPoet composer. This manual explains how to use both.

    Patricia Tomaszek - 25.10.2012 - 12:52

  10. Building the Infrastructural Layer: Reading Data Visualization in the Digital Humanities

    Information visualization is a technique for organizing, representing, and interpreting information visually. Information visualizations can take the form of hand-drawn diagrams, popular “infographics,” or interactive, computer-based visualizations. We see examples of information visualizations produced and displayed in myriad contexts, including: the scientific modeling of the Higgs boson particle, the NY Times 2012 presidential election coverage, the popular infographics exhibited at Visual.ly, corporate PowerPoint presentations, public web galleries like Nathan Yau’s Flowing Data or Manuel Lima’s Visual Complexity, Google’s Ngram Viewer, and finally, in humanities research and pedagogy. Examples in the digital humanities include the Stanford Literary Lab’s use of the Gephi visualization platform to map its own academic community, the Software Studies Initiative’s visualization of thousands of cultural media objects like magazines, manga pages, and paintings, as well as Alan Liu’s Research-oriented Social Environment (RoSE) project that incorporates visualization tools directly into the research process.

    Scott Rettberg - 09.01.2013 - 00:47

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