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  1. Video Game Framings

    In a short oral presentation I will (1) give a rough survey of alleged (potential) elements of a video game’s paratext (epi- and peritext) by screening and commenting on exemplary, mainly digital, audio-visual media.
    Based on such illustrative material, (2) I will turn to the question of whether these examples actually are elements of a video game’s paratext. Elaborating on some thoughts developed in my forthcoming chapter on “Video Game Framings” I argue that as long as we do not have a clear definition of the term ‘paratext’ it is impossible to answer this question – to use a catchy phrase: no verification without definition.
    Since the term ‘paratext’ was introduced to the debate by literary theorist Gérard Genette, (3)
    his definitional stipulations – posing the (alleged) point of reference for everyone actually
    using the term ‘paratext’ – are reconstructed in outline.

    Alvaro Seica - 29.08.2014 - 11:22