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  1. Small Poetic Interfaces – The End of Click

    In Small poetic interfaces we will explore a series of four interactive and experimental poems written by José Aburto during 15 years of poetic work. Each of these proposes a form of special navigation not based in the use of a mouse or a keyboard. The poems are the following: Badly wrapped: It reflects upon the language as a construct where the cell is the written letter. The interface is based on a thread linked to a screen. As the reader pulls the thread, the poem unwraps. http://test1.phantasia.pe/entalpia/_dig/envuelto.swf Scream: If the reader wishes to read, then he/she must scream. The digital poem thus seeks to take the reader’s breath in order to ride the strength of the human voice turned into a scream. The interface is a microphone linked to a screen. http://test1.phantasia.pe/entalpia/_dig/grita.swf Conception of the dragon: We witness the entire process of poetry writing. We may see each of the poetic “bursts,” from the first to the last one, thanks to an automatic technique of saving in each pause.

    Hannah Ackermans - 11.09.2015 - 14:30

  2. Labyrinth…

    Labyrinth… is a Polish interactive hypertext novel. Textual layer of the artwork is broadly inspired by postmodern books including If on a Winter’s Night a Traveler by Italo Calvino. It is referenced in the text both by a literary (by a note hold by one of the characters) and a metatextual structure of intertwining storylines (however a-story-within-a-story concept is replaced with a looping hyperlink chain). Because of that metatextual play the format of the hypertext (which is a MS Windows application written in C#) is important and significant itself. Although GUI could be initially seen as just a side-effect of using electronic medium, it in fact constitutes the mentioned metatextual layer. The text among with references to literature contains a lot of references to GUI widgets, algorithms and cognitive schemata typical to interfaces of computer programs. It is in fact a proof-of-concept of using (currently unused in literature) poetics of application interfaces to express fictional narratives and give them new emergent value. To achieve that goal, the hypertext is intentionaly written differently compared to classical hypertextual literature of the 1980s.

    Hannah Ackermans - 11.09.2015 - 19:41

  3. Falling Angels

    We know that angels start to fall from the heavens once they realize it is not heaven any more. The first person poetry shooter by the active participant of the pioneering cyberature community alludes to many resentments of the 90s and are also fun to shoot. (ELO 2015 catalog)

    Hannah Ackermans - 12.09.2015 - 11:00

  4. asciiticism

    asciiticism is a blend of ASCII and asceticism, an ascetic retro-futuristic TV set broadcasting asciitic images. It sends us back to asceticism of Soviet industrial design and the realia of the net art of the 90s. (source: ELO 2015 catalog)

    Hannah Ackermans - 12.09.2015 - 11:13

  5. Focus

    “Focus” is a work that resulted from the Moscow Laboratory of Mediapoetry (2013-2014) curated by Elena Demidova. This interactive textual installation is based on Vito Acconci’s “READ THIS WORD THEN READ THIS WORD READ THIS WORD NEXT READ THIS WORD...” It explores the physicality of the reading process: the camera follows the reader’s glance, the text appears at the part of the screen, where the reader looks. (ELO 2015 catalog)

    Hannah Ackermans - 12.09.2015 - 11:21

  6. Kuryokhin: Second Life

    Kuryokhin: Second Life is a (meta)simulator of Sergey Kuryokhin’s afterlife, an IF loosely based on the bio of the avantgarde composer and the legendary leader of Leningrad’s cultural life in the 1980s and early 1990s. (Meta)simulator allows you to earn scores in health, knowledge and madness, while giving you opportunities to rethink the paths of the post-Soviet culture and politics. At a certain point one discovers that the unfolding story is just an attempt of media-archaeologists from the far future to reconstruct the lost simulator of Kuryokhin (therefrom the concept of metasimulation). (source: ELO 2015 catalog)

    Hannah Ackermans - 12.09.2015 - 11:48

  7. Machines of Disquiet

    Machines of Disquiet (iPad App) has been developed in the context of an ongoing research project at the University of Coimbra, Portugal, and its goal is to create a Digital Archive of the Book of Disquiet [Livro do Desassossego – LdoD], an unfinished work written by Fernando Pessoa between 1913 and 1935. Machines of Disquiet is the name chosen for a number of experimental applications for mobile devices (iOS and Android) that aim to provide reading and aesthetical experiences based on the text of the Book of Disquiet. Every application is an attempt to find a new setting for experiencing the LdoD as sensitive matter (i.e. matter experienced in different modalities – text, drawing, sound, image, motion) and explores the expressive potential of these types of devices, particularly in terms of interface (e.g. multi-touch interactions and motion sensors). (Source: ELO 2015 catalog)

    Hannah Ackermans - 12.09.2015 - 12:15

  8. Fifth Demo

    The old-school demo based on scroll-text, which moves up and down the screen. Fifth Demo is a kind of short story about the author’s imaginary struggles with the computer and his attempts to rein it in, as illustrated by the strange behavior of the scroll, allegedly caused by the computer. (source: ELO 2015 catalog)

    Hannah Ackermans - 12.09.2015 - 12:43

  9. Cierniste diody / Thorny diods

    This is a digital embezzlement of Bruno Schulz’s short story “Sierpień” (“August”). Some of the nouns have been cut out of Schulz’s text and randomly replaced with words taken from the book Polski Fiat 125p. Budowa. Eksploatacja. Naprawa (“Polish Fiat 125p: Construction, Use, Repair”). (source: ELO 2015 catalog)

    Hannah Ackermans - 12.09.2015 - 12:47

  10. The Archetypture of Magical Reality

    It is a creative book app composed of words, images, and animations that—in addition to some ambitious poetic prose—offer a great reading adventure that can be controlled by the “rolling of the dice”. (source: ELO 2015 Catalog)

    Hannah Ackermans - 12.09.2015 - 12:51

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