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  1. Experimental Electronic Literature from the Souths. A Political Contribution to Critical and Creative Digital Humanities.

    Experimental Electronic Literature from the Souths. A Political Contribution to Critical and Creative Digital Humanities.

    Hannah Ackermans - 28.01.2021 - 10:57

  2. Excavating Logics of White Supremacy in Electronic Literature: Antiracism as Infrastructural Critique

    Thinking about the ways in which critical infrastructure studies can allow us to engage in antiracism critiques and practices, Ryan Ikeda provocatively challenges the electronic literature community to address some of the symbolic and material structures that he argues uphold the field. To this end, Ikeda positions elit infrastructure as dynamic and generative sites of cultural activity, and attends, in particular to the ELMCIP Knowledge Base, recent ebr discourses on decolonization, ELO fellowships, and literary historical genealogies, to examine how each constructs, affirms, racializes and extends power, privilege, and status to its members.

    Hannah Ackermans - 05.02.2021 - 11:45

  3. Introduction: Critical studies of digital education platforms

    Introduction: Critical studies of digital education platforms

    Daniel Johannes Flaten Rosnes - 17.06.2021 - 21:25

  4. Genre-bending on an Academic Platform: Three Creative Works on Scalar

    This paper investigates genre and media specificity of electronic literature created in Scalar. Scalar is a platform and authoring tool created specifically for humanities scholars to enable multimodal and multilinear publications. Besides scholarly work, Robert Budac's The Scalar Conspiracy [4], Steven Wingate's daddylabyrinth: a digital lyric memoir [12] and micha cárdenas' Redshift & Portalmetal [5] are all works of electronic literature created in Scalar. I demonstrate that all three of these works use Scalar to create genre-bending texts that build on and subvert the technological affordances as well as the contextual connotations that Scalar provides. The Scalar Conspiracy parodies the counter-intuitive user interface elements by making the reader investigate the text's different hidden messages. daddylabyrinth: a digital lyric memoir destabilizes the genre of the (auto)biography by promoting documentation and research while continuously showing how these processes fall short during the writing and reading process. Redshift & Portalmetal favors experience over documentation to create a work that is both immersive and theory-building.

    Hannah Ackermans - 18.10.2021 - 16:10

  5. Contemporary Posterity: A Helpful Oxymoron

    In his essay, Malthe Stavning Erslev approaches the notion of post-digital from the perspective of a broader cultural phenomenon of posterioriy, emphasizing the fact that the prefix post- still allows for discussion of multidirectional and complex changes that our world is currently undergoing. In order to better grasp all the complexities and interrogate somewhat linear periodization implied by the prefix, Erslev employs the oxymoronic concept of contemporary posterity. At the same time, he ties his theoretical proposition with the extensive analysis of an online community engaging in bot-mimicry.

    Malthe Stavning Erslev - 12.11.2021 - 10:51

  6. A Platform Poetics: Computational Art, Material and Formal Specificities, and 101 BASIC Poems

    My digital art is highly computational, or process intensive—it is more about code and symbol manipulation, and less about data, the visualization of data, or multimedia effects. But beyond this, what I do often explores specific computer platforms. In this essay I describe how my project 101 BASIC Poems is part of a platform practice engaging the Commodore 64, the Apple II series of computers, and the BASIC programming language. My project 101 BASIC Poems is an initiative to develop just more than a hundred computational artworks, each one not just a digital text but also a computer program that can and should be run. On the computational end of things, a major inspiration is 101 BASIC Computer Games, a collection of BASIC programs that fired the imaginations and scaffolded the programming ability of many people in the late 1970s and early 1980s.

    Nick Montfort - 15.11.2021 - 00:24

  7. Translating A Work of Digital Literature Into Several Languages: A Case Study

    Translating A Work of Digital Literature Into Several Languages: A Case Study

    Nohelia Meza - 30.11.2021 - 18:13

  8. The Visual Music Imaginary of 88 Constellations for Wittgenstein: Exploring Philosophical Concepts through Digital Rhetoric

    The Visual Music Imaginary of 88 Constellations for Wittgenstein: Exploring Philosophical Concepts through Digital Rhetoric

    Nohelia Meza - 30.11.2021 - 19:32

  9. Better with the Sound On; or, The Singularity of Reading and Writing Under Constraint

    This essay rewrites and overwrites, with all the political and creative connotations those terms contain, Joseph Tabbi’s essay "Electronic Literature as World Literature, or, the Universality of Writing under Constraint" through the lens of disability. Using three small case studies, I explore the concept of digital accessibility through the concepts of defamiliarization and writing under constraint.

    Electronic literature uses defamiliarization to provide a powerful force against the mainstream digital media, considering reader engagement and reflection in its success rather than attention counted in time and size of the audience. Using Eugenio Tisselli's The Gate as a case study, I argue that for a work to defamiliarize, its authors need to consider what is familiar to a variety of audiences.

    Hannah Ackermans - 06.12.2021 - 14:34

  10. Biometric Poetics: The Case of Eververse

    Biometric Poetics: The Case of Eververse

    Justin Tonra - 14.02.2022 - 14:02

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