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  1. Virtual Reality Literature: Examples and Potentials

    Important piece by on about creating and in the space.

    - Kate Pullinger

    mez breeze - 11.08.2018 - 23:43

  2. Micronarrative, Virtual Reality, and Medium Specificity: Circa 1948 as VR installation and Mobile App

    Circa 1948 is an interactive interpretation of a forgotten but historically important moment in the history of British Columbia. The narrative follows a network of characters within two locations in the city of Vancouver in 1948. The first is "Hogan's Alley" - a multi-ethnic working class neighborhood close to Vancouver's downtown. The second is the old Hotel Vancouver - once one of the finest hotels in the world, but in 1948 abandoned by its owners and taken over by homeless veterans returning from World War II. 

    As the viewer navigates these two locations, she hears a series of audio vignettes from the past: ghost-like conversations of the people who were there in 1948. The mood is decidedly noir - consistent with the era, the urban setting, and the hard world in which these characters live their lives. Hogan's Alley includes pimps, madams, bootleggers, and crooked cops - but also ordinary working people struggling to make a living. The Hotel Vancouver has its share of shady characters, but at the same time it is the only home available to honest veterans and their families trying to find their way back into productive society.

    Jana Jankovska - 26.09.2018 - 13:34

  3. Third Generation Electronic Literature

    We are witnessing the emergence of a third generation of electronic literature, one that breaks with the publishing paradigms and e-literatury traditions of the past and present.

    N. Katherine Hayles first historicized electronic literature by establishing 1995 as the break point between a text heavy and link driven first generation and a multimodal second generation “with a wide variety of navigation schemes and interface metaphors” (“Electronic Literature: What Is It?”). Even though Hayles has since rebranded the first wave of electronic literature as “classical,” generational demarcations are still useful, especially when enriching the first generation with pre-Web genres described by Christopher Funkhouser in ​Prehistoric Digital Poetry​ and others. My paper redefines the second generation as one aligned with Modernist poetics of innovation by creating interfaces and multimodal works in which form is invented to fit content.

    Hannah Ackermans - 04.12.2018 - 13:40