Search

Search content of the knowledge base.

The search found 4 results in 0.012 seconds.

Search results

  1. Saying Something about "I Have Said Nothing"

    This essay offers an in-depth analysis of the themes that dominate the work, "I Have Said Nothing." It also provides reference materials, both creative and critical, instrumental for a better understanding of the work. 

    Mouannes Hojairi - 06.06.2018 - 18:47

  2. Rebooting Electronic Literature: Documenting Pre-Web Born Digital Media Volume 1

    From the ELL Website:

    Written and produced by the Electronic Literature Lab Team––Dene Grigar, PhD; Nicholas Schiller, MLIS; Vanessa Rhodes, B.A.; Mariah Gwin, Veronica Whitney, B.A.; and Katie Bowen––Rebooting Electronic Literature: Documenting Born Digital Pre-Web Media provides scholars with access to fragile, seminal works published on floppy disks and CD-ROMs between 1986-1996, including:

    Davin Heckman - 06.06.2018 - 18:49

  3. Unheard Music: Twine and Its Priority

    When he created Twine, Kris Klimas apparently did not think he was building a hypertext platform, rather an intervention into the broader, perhaps distinct tradition of interactive fiction. By 2009 the hypertext moment may have completely passed, leaving Twine within a different dispensation. Reinforcing this impression, some prominent Twine users have disclaimed any links between their work and that of earlier digital writers, notably the Storyspace contingent, decrying their elders’ commercial publishing model and noting that pay barriers have made turn-of-the-century work inaccessible to them. In thinking about how Twine fits into software culture, we thus face a continuity gap. In technical and (perhaps more arguably) aesthetic dimensions, Twine inherits from and extends the hypertextual experiment; yet there are no formal or institutional connections. Twine works may be in some respects a second coming of hypertext fiction (and many other things as well), but without awareness of prior art.

    Amirah Mahomed - 05.09.2018 - 15:38

  4. Grammalepsy : Essays on Digital Language Art

    Collecting and recontextualizing writings from the last twenty years of John Cayley's research-based practice of electronic literature, Grammalepsy introduces a theory of aesthetic linguistic practice developed specifically for the making and critical appreciation of language art in digital media. As he examines the cultural shift away from traditional print literature and the changes in our culture of reading, Cayley coins the term “grammalepsy” to inform those processes by which we make, understand, and appreciate language.

    Framing his previous writings within the overall context of this theory, Cayley eschews the tendency of literary critics and writers to reduce aesthetic linguistic making-even when it has multimedia affordances-to “writing.” Instead, Cayley argues that electronic literature and digital language art allow aesthetic language makers to embrace a compositional practice inextricably involved with digital media, which cannot be reduced to print-dependent textuality.

    David Wright - 05.09.2019 - 03:42