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80 days: Breaking the Boundaries between Video Games and Literature
“Moveable books” predate the printing press. Such experiments, including popular pop-up books of the nineteenth century, pushed against the boundaries of two-dimensional storytelling by crafting ways paper can mechanically foster motion and depth. iPad artists and game designers experiment with device-specific expressive capacities. I call moveable books designed for iPad “playable books” to invoke their ergodic filiation with videogames. In this presentation, I analyze one playable book, 80 Days (2014) by Inkle Studios, which won Time Magazine’s best game of the year and was named by The Telegraph a best novel of the year. Crossing the “border” between literature and videogames, 80 Days invites us to consider how popular modes of human/computer interaction in games shape new forms of reading in device-specific ways. I discuss how 80 Days’ gameful attributes adapt and contest Jules Verne’s 1873 novella Around the World in Eighty Days. The game gives the reader a physical experience of the original story’s chief mechanic, racing to beat the clock.
Hannah Ackermans - 06.02.2017 - 15:59
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#ELRFEAT: Interview with Stuart Moulthrop (2011)
An interview with Stuart Moulthrop, a Professor of Digital Humanities in the Department of English, at the University of Wisconsin–Milwaukee (USA) and an early author of works of electronic literature.
Daniele Giampà - 07.04.2018 - 14:58