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  1. Irresponsible mediums: the chess games of Marcel Duchamps

    In 1968, avant-garde artist Marcel Duchamp and composer John Cage exhibited Reunion, a chess performance that took place in Toronto. Whenever Duchamp or Cage moved a piece, it generated a musical note until the game was transformed into a symphony. Inspired by this performance, Irresponsible Mediums—poet and academic Aaron Tucker’s second full-length collection of poems—translates Duchamp’s chess games into poems using the ChessBard (an app co-created by Tucker and Jody Miller) and in the process, recreates Duchamp’s joyous approach to making art, while also generating startling computer-made poems that blend the analog and digital in strange and surprising combinations.

    Lori Ricigliano - 14.06.2017 - 22:09

  2. #WomenTechLit

    This book of electronic literature (e-lit) brings together pioneering and emerging women whose work has earned international impact and scholarly recognition. It extends a historical critical overview of the state of the field from the diverse perspectives of twenty-eight worldwide contributors. It illustrates the authors’ scholarly interests through discussion of creative practice as research, historical accounts documenting collections of women’s new media art and literary works, and art collectives. It also covers theoretical approaches and critical overviews, from feminist discourses to close readings and “close-distant-located readings” of pertinent works in the field. #WomenTechLit includes authors from Latin America, Russia, Austria, Ireland, Spain, France, Italy, Portugal, Slovakia, Czech Republic, Poland, United Kingdom, Australia, Canada, and the US.

    (Source: Publisher's Blurb)

    Alvaro Seica - 26.10.2017 - 13:22

  3. Traversals: The Use of Preservation for Early Electronic Writing

    An exercise in reclaiming electronic literary works on inaccessible platforms, examining four works as both artifacts and operations.

    Many pioneering works of electronic literature are now largely inaccessible because of changes in hardware, software, and platforms. The virtual disappearance of these works—created on floppy disks, in Apple's defunct HyperCard, and on other early systems and platforms—not only puts important electronic literary work out of reach but also signals the fragility of most works of culture in the digital age. In response, Dene Grigar and Stuart Moulthrop have been working to document and preserve electronic literature, work that has culminated in the Pathfinders project and its series of “Traversals”—video and audio recordings of demonstrations performed on historically appropriate platforms, with participation and commentary by the authors of the works. 

    Dene Grigar - 13.08.2018 - 21:45

  4. Word Toys

    With the ascent of digital culture, new forms of literature and literary production are thriving that include multimedia, networked, conceptual, and other as-yet-unnamed genres while traditional genres and media—the lyric, the novel, the book—have been transformed. Word Toys: Poetry and Technics is an engaging and thought-provoking volume that speculates on a range of poetic, novelistic, and programmed works that lie beyond the language of the literary and which views them instead as technical objects.
     
    Brian Kim Stefans considers the problems that arise when discussing these progressive texts in relation to more traditional print-based poetic texts. He questions the influence of game theory and digital humanities rhetoric on poetic production, and how non-digital works, such as contemporary works of lyric poetry, are influenced by the recent ubiquity of social media, the power of search engines, and the public perceptions of language in a time of nearly universal surveillance.
     

    Ana Castello - 02.10.2018 - 19:22

  5. Plain Text. The Poetics of Computation

    This book challenges the ways we read, write, store, and retrieve information in the digital age. Computers—from electronic books to smart phones—play an active role in our social lives. Our technological choices thus entail theoretical and political commitments. Dennis Tenen takes up today's strange enmeshing of humans, texts, and machines to argue that our most ingrained intuitions about texts are profoundly alienated from the physical contexts of their intellectual production. Drawing on a range of primary sources from both literary theory and software engineering, he makes a case for a more transparent practice of human–computer interaction. Plain Text is thus a rallying call, a frame of mind as much as a file format. It reminds us, ultimately, that our devices also encode specific modes of governance and control that must remain available to interpretation.
    [Publisher's Website]

    Gesa Blume - 24.09.2019 - 14:36

  6. Plague and the Athenian imagination: Drama, history, and the cult of Asclepius

    Plague and the Athenian imagination: Drama, history, and the cult of Asclepius

    Lene Tøftestuen - 27.05.2021 - 17:01

  7. Updating to Remain the Same: Habitual New Media

    Updating to Remain the Same: Habitual New Media

    Lene Tøftestuen - 27.05.2021 - 17:44

  8. The Fabric of Interface: Mobile Media, Design, and Gender

    The Fabric of Interface: Mobile Media, Design, and Gender

    Lene Tøftestuen - 27.05.2021 - 17:54

  9. Toxic Geek Masculinity in Media

    Toxic Geek Masculinity in Media

    Lene Tøftestuen - 28.05.2021 - 14:45

  10. Platform Capitalism

    Platform Capitalism

    Lene Tøftestuen - 28.05.2021 - 14:47

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