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  1. Publishing Holes

    Holes is a digital poem by Graham Allen that presents a new approach to autobiographical writing. It is a ten syllable one line per day poem which offers something less and something more than a window on the author’s life. Composition of Holes began on December 23rd, 2006. To mark the 10-year anniversary of the piece, a limited edition print volume of the text’s first decade has been released.

    James O'Sullivan - 15.05.2018 - 13:59

  2. Origin in Reverse: Holes at Ten

    Holes is a digital poem by Graham Allen that presents a new approach to autobiographical writing. It is a ten syllable one line per day poem which offers something less and something more than a window on the author’s life. Composition of Holes began on December 23rd, 2006. To mark the 10-year anniversary of the piece, a limited edition print volume of the text’s first decade has been released.

    James O'Sullivan - 15.05.2018 - 14:05

  3. Holes in Real Time

    Holes is a digital poem by Graham Allen that presents a new approach to autobiographical writing. It is a ten syllable one line per day poem which offers something less and something more than a window on the author’s life. Composition of Holes began on December 23rd, 2006. To mark the 10-year anniversary of the piece, a limited edition print volume of the text’s first decade has been released.

    James O'Sullivan - 15.05.2018 - 14:07

  4. Holes is Something

    Holes is a digital poem by Graham Allen that presents a new approach to autobiographical writing. It is a ten syllable one line per day poem which offers something less and something more than a window on the author’s life. Composition of Holes began on December 23rd, 2006. To mark the 10-year anniversary of the piece, a limited edition print volume of the text’s first decade has been released.

    James O'Sullivan - 15.05.2018 - 14:09

  5. Holey Writing

    Holey Writing

    James O'Sullivan - 15.05.2018 - 14:12

  6. Where Pointillism and Poetry Meet

    Holes is a digital poem by Graham Allen that presents a new approach to autobiographical writing. It is a ten syllable one line per day poem which offers something less and something more than a window on the author’s life. Composition of Holes began on December 23rd, 2006. To mark the 10-year anniversary of the piece, a limited edition print volume of the text’s first decade has been released.

    James O'Sullivan - 15.05.2018 - 14:16

  7. Hypertext: Storyspace to Twine

    Hypertext: Storyspace to Twine

    Astrid Ensslin - 05.06.2018 - 23:59

  8. Electronic Fictions: Television, the Internet, and the Future of Digital Fiction

    Electronic Fictions: Television, the Internet, and the Future of Digital Fiction

    Astrid Ensslin - 06.06.2018 - 00:12

  9. Narrativity

    Narrativity is one of the most difficult qualities of electronic literature to theorize. On the one hand, readers clearly have narrative experiences with electronic texts—​ from text-​ centric Storyspace hypertext fictions through commercial video games. On the other hand, many of the qualities that we value in electronic textuality, such as the variable way in which features of these texts are encountered by readers, work against traditional narrative coherence. Marie-​ Laure Ryan (2006: 196) speaks for many when she writes that “the root of the conflict between narrative design and interactivity (or gameplay) lies in the difficulty of integrating the bottom-​ up input of the player within the top-​ down structure of a narrative script.” The concept of narrativity itself has undergone significant rethinking in recent years, and as a result narratology offers more sophisticated ways of talking about how stories can appear in electronic texts than classical narrative models allowed. Before turning to particular features of electronic literature, let me begin with a basic history of the concept and identify key issues.

    Hannah Ackermans - 18.09.2018 - 14:48

  10. Hypertext: Storyspace to Twine

    "This chapter examines the transformations of literary hypertext as a nonlinear digital writing format and practice since its inception in the late 1980s. We trace its development from the editorially closed and demographically exclusive writerly practices associated with first generation hypertext (also known as the Storyspace School) to the participatory, inclusive, and arguably more democratic affordances of the freely accessible, userfriendly online writing tool Twine. We argue that while this evolution, alongside other participatory forms of social media writing, has brought creative media practices closer than ever to the early poststructuralist-inspired theory of “wreadership” (Landow 1992), the discourses and practices surrounding Twine perpetuate ideological and commercially reinforced binaries between literature and gameplay.

    Carlos Muñoz - 19.09.2018 - 15:25

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