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  1. The danger of a simple story

    This presentation uses Chimamanda Adichie’s lecture The Danger of Single Story as a starting point to discuss how new media technologies can be used to counteract the simplistic narratives typically assigned to marginalized communities and allow for a more nuanced depiction. By examining two of the presenter’s multiformat, multi-year, transmedia documentary projects: Closer: A Journey with Charles and Punk Rock Mommy: Ephemeral the question of complexity versus economy will be addressed. The discussion will address: creative process, strategies for shared authorship that provide the subject with agency, justification for the technological variety, and respond to the challenges of this approach. With multiple channels containing varied information some viewers/readers/participants become disinterested where others find themselves immersed in the narrative. Mainstream audiences sometimes prefer the minimal investment required by a narrative where the text clearly states how one should feel about a subject.

    Scott Rettberg - 19.06.2014 - 20:30

  2. Interview with Michael J. Maguire

    In this interview Michael J. Maguire also known as clevercelt writes about his development in the field of electronic literature both as creative writer and academic scholar. He gives some insights into the work of programming, his interest for computer games and the Phd thesis. The interview stands out for the many references to other authors.

    Daniele Giampà - 12.11.2014 - 20:31

  3. The Johns Hopkins Guide to Digital Media

    The study of what is collectively labeled "New Media"—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a major. The Johns Hopkins Guide to Digital Media is the first comprehensive reference work to which teachers, students, and the curious can quickly turn for reliable information on the key terms and concepts of the field. The contributors present entries on nearly 150 ideas, genres, and theoretical concepts that have allowed digital media to produce some of the most innovative intellectual, artistic, and social practices of our time. The result is an easy-to-consult reference for digital media scholars or anyone wishing to become familiar with this fast-developing field. (Source: JHUP website)

    Alvaro Seica - 21.01.2015 - 15:53

  4. The Riderly Text: The Joy of Networked Improv Literatur

    This essay aims to discuss literary pleasure, new media literacy, and
    the Networked Improv Literature (Netprov). In particular, the author
    will discuss the challenges of “close-reading” the Speidishow, a
    Netprov enacted via Twitter (and a constellation of supplementary
    web-based media) over a period of several weeks. In the process of
    trying to understand the dynamics of reading on Twitter, the author of
    this essay created a Twitter account, @BrutusCorbin, and consulted
    with the writers about the plot structure. Through active engagement
    with the fictional world, Corbin quickly became embroiled in a
    sub-plot. Seeking distance from the active plots which Corbin was
    involved in, his author created two new characters, @FelixMPastor and
    @FrannyCheshire, to explore different aspects of the fictional world.
    Pastor and Cheshire were subsequently dragged into the story, as well.
    This piece will dig into the concept of the “readerly” and “writerly”
    text as identified by Roland Barthes in S/Z and The Pleasure of the
    Text and settle on a third term: “the riderly text.”

    Sumeya Hassan - 17.02.2015 - 15:59

  5. Cave

    The Cave may be considered as an actual existing epitome of media, that is, “new” and “digital” media. Despite the proliferation of 3D stereo graphics as applied to film fi and games, the experience of immersion is still novel and powerful. Potentially and in theory, the Cave simulates human experience in an artificial fi environment that is socalled virtually real. Moreover, because of its association with computational, programmabledevices, anything— any message or media— can be represented within the Cave in the guise of real-seeming things. Caves could and, in fact, have allowed for the exploration of textual—indeed, literary—phenomena in such artificial fi environments. Caves have been intermittently employed for works of digital art, but uniquely, at Brown University, thanks to the pioneering efforts ff of postmodern novelist Robert Coover, there has been an extended pedagogical and research project of this institution’s Literary Arts Department to investigate, since 2001, the question of what it might mean to write in and for such an environment.

    Sumeya Hassan - 06.05.2015 - 19:51

  6. Digital Literary Arts - Scandinavian E-Texts: Criticism, Theory, and Practice

    Electronic literature (e-lit) constitutes one of the most innovative and exciting literary forms occurring today; it is the unique child of this new technological age. Scandinavian e-lit is no exception, yet it has frequently been overlooked by literary academics in both the United States and Scandinavia. This dissertation investigates how Scandinavian e-lit engages with printed Scandinavian literature, and how critical analysis of Scandinavian literature can benefit from an understanding of e-lit. In this dissertation I argue that, far from relegation to the outer margins of Scandinavian literary research and studies, Scandinavian e-lit, and scholarship on such works, ought to occupy a central position in the field, alongside print-based counterparts. Such a shift in focus would create a new vantage point from which Scandinavianists could analyze canonical and contemporary works of print-based Scandinavian literature.

    Anika Carlotta Stoll - 16.09.2020 - 10:50