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  1. Electronic Literature as a Model of Creativity and Innovation in Practice: A Report from the HERA Joint Research Project

    The ELMCIP final report, including reflective essays by each of the principal investigators of the Electronic Literature as a Model of Creativity and Innovation in Practice project, based on their individual projects within the collaborative research project.

    The book is available for purchase on West Virginia University Press webpage as well as several online bookshops.

    Scott Rettberg - 17.10.2013 - 14:23

  2. Electronic Literature as a Model of Creativity and Innovation in Practice: A Report from the HERA Joint Research Project (PDF e-book)

    The ELMCIP final report, including reflective essays by each of the principal investigators of the Electronic Literature as a Model of Creativity and Innovation in Practice project, based on their individual projects within the collaborative research project.

    Scott Rettberg - 17.10.2013 - 14:26

  3. Electronic Literature as a Model of Creativity and Innovation in Practice: A Report from the HERA Joint Research Project (e-Pub)

    The ELMCIP final report, including reflective essays by each of the principal investigators of the Electronic Literature as a Model of Creativity and Innovation in Practice project, based on their individual projects within the collaborative research project.

    Forthcoming Winter 2013.

    Scott Rettberg - 17.10.2013 - 14:30

  4. The Digital Subject: Questioning Hypermnesia

    The Digital Subject: Questioning Hypermnesia

    Scott Rettberg - 22.10.2013 - 13:45

  5. Analyzing Digital Fiction

    Analyzing Digital Fiction offers a collection of pioneering analyses based on replicable methodological frameworks. It offers analyses of digital works that have so far received little or no analytical attention and profiles replicable methodologies which can be used in the analyses of other digital fictions. Chapters include analyses of hypertext fiction, Flash fiction, Twitter fiction and videogames with approaches taken from narratology, stylistics, semiotics and ludology. Essays propose ways in which digital environments can expand, challenge and test the limits of literary theories which have, until recently, predominantly been based on models and analyses of print texts.

    Chapters:

    1.Introduction: From Theorizing to Analyzing Digital Fiction Alice Bell, Astrid Ensslin and Hans Kristian Rustad

    Section 1: Narratological Approaches

    2. Media-Specific Metalepsis in 10:01 Alice Bell

    3.Digital Fiction and Worlds of Perspective David Ciccoricco

    4. Seeing into the Worlds of Digital Fiction Daniel Punday

    Section 2: Social Media and Ludological Approaches

    Alice Bell - 06.05.2014 - 12:45

  6. The Johns Hopkins Guide to Digital Media

    The study of what is collectively labeled "New Media"—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a major. The Johns Hopkins Guide to Digital Media is the first comprehensive reference work to which teachers, students, and the curious can quickly turn for reliable information on the key terms and concepts of the field. The contributors present entries on nearly 150 ideas, genres, and theoretical concepts that have allowed digital media to produce some of the most innovative intellectual, artistic, and social practices of our time. The result is an easy-to-consult reference for digital media scholars or anyone wishing to become familiar with this fast-developing field. (Source: JHUP website)

    Alvaro Seica - 21.01.2015 - 15:53

  7. Algorithm

    The term algorithm , most commonly associated with computer science, may be used for any effective ff procedure that reduces the solution of a problem to a predetermined sequence of actions. In software, algorithms are used for performing calculations, conducting automated reasoning, and processing data (including digital texts)—but algorithms may also be implemented in mathematical models, mechanical devices, biological networks, electrical circuitry, and practices resulting in generative or procedural art (see code, computational linguistics, procedur al). In common usage, algorithm m typically references a deterministic algorithm, formally defi fined as a finite and generalizable sequence of instructions, rules, or linear steps designed to guarantee that the agent performing the sequence will reach a par ticular, predefi fined goal or establish incontrovertibly that the goal is unreachable.

    Sumeya Hassan - 06.05.2015 - 15:03

  8. New Work on Electronic Literature and Cyberculture

    Electronic (digital) literature is developing in every corner of the world where artists explore the possibility of literary expression using computers (and the internet). As a result, innovations in this genre of literature represent unique developments and there is a growing corpus of scholarship about all aspects of electronic literature including the perspective of digital humanities. Contributors to New Work on Electronic Literature and Cyberculture, a special issue of CLCWeb: Comparative Literature and Culture explore theories and methodologies for the study of electronic writing including topics such as digital culture, electronic poetry, new media art, aspects of gender in electronic literature and cyberspace, digital literacy, the preservation of electronic
    literature, etc.

    Maya Zalbidea - 11.08.2015 - 10:48

  9. Interfacing with the Internet in Popular Cinema

    The Internet is the most terrifying and most beautifully innovative invention of the twentieth century. Using film theory and close textual analysis, Tucker offers an explanation of the Internet and a brief history of its portrayal on film in order examine how it has shaped contemporary versions of self-identity, memory, and the human body.

    Lori Ricigliano - 15.06.2017 - 07:24

  10. Our Broad Present: Time and Contemporary Culture

    Our Broad Present: Time and Contemporary Culture

    sondre rong davik - 19.09.2018 - 15:28

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