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  1. Петербургская «Невидимая граница» в Москве

    Петербургская «Невидимая граница» в Москве

    Natalia Fedorova - 31.01.2013 - 01:27

  2. Dramaturgy and the Digital

    a look at new dramaturgical strategies prompted by digital practice.

    J. R. Carpenter - 11.03.2013 - 19:15

  3. Remiksy, remediacje, redefinicje

    Remiksy, remediacje, redefinicje

    Patricia Tomaszek - 16.04.2013 - 15:10

  4. The Print Map as a ‘literary platform’

    J.R. Carpenter describes creating and distributing The Broadside of a Yarn, a hybrid print-digital art-literature project commissioned by Electronic Literature as a Model for Creativity and Innovation in Practice (ELMCIP) for Remediating the Social, an exhibition which took place at Inspace, Edinburgh, UK, 1-17 November 2012.

    J. R. Carpenter - 22.05.2013 - 13:43

  5. Getting Your Hands on Electronic Literature: Exploring Tactile Fictions with the Reading Glove

    “Interactive narrative” is a loaded phrase that invokes different dreams for different populations of people. For new media theorists like Janet Murray (1) and Brenda (2) Laurel, it elicits visions of participatory stories enacted within immersive simulated “holodecks.” For theorists of hypertext and interactive fiction like Jay David Bolter (3) and Emily Short, (4) it suggests branching textual environments and rhizomatic tangles of linked lexia. For researchers in computer science and AI, it has manifested in simulations of believable human characters (5), and intelligent storytellers that direct the action in a simulated storyworld along desirable narrative paths (6). Within the digital games community, theorists like Henry Jenkins, (7) Celia Pearce, (8) and Jim Bizzocchi (9) suggest broad framings of narrative that allow it to infuse and enhance gameplay. Outside of academic research, interactive narrative conjures images of “Choose Your Own Adventure” novels, role-playing games, and improvisational theater.

    Patricia Tomaszek - 01.07.2013 - 17:57

  6. A Literatura Factorial [l!]

    By focusing on hyperfiction, this paper presents some proto-hyperfictions, dealing with literature's combinatorial processes (ars combinatoria), and with its composition based on permutations. This practice, which continues today, although using different techniques and effects, I call factorial literature [l!]. My aim is to introduce the concept of factorial literature as a transtemporal genre that has been intensified in the context of electronic literature. In the analysis of hyperfiction, I return to the definitions of hypertext by Theodor Holm Nelson (1965) and Gérard Genette (1982). Referring back to essays by Italo Calvino (1967) on literature, mathematics and cybernetics, and articles by Robert Coover (1992, 1993) about the new literary practices in digital environments, I prepare the coordinates for a revaluation of hyperfiction's recent history and its software, namely through the transient concept of constant restart, associated with the reader's new role as user.

    Patricia Tomaszek - 02.07.2013 - 17:01

  7. Introducing the ELMCIP Electronic Literature Knowledge Base

    Introducing the ELMCIP Electronic Literature Knowledge Base

    Patricia Tomaszek - 02.07.2013 - 17:31

  8. The Idiocy of the Digital Literary (and what does it have to do with digital humanities)?

    What does the category of the literary give to digital humanities? Nothing and everything. This essay considers the "idiocy" of the literary: its unaccountable singularity, which guarantees that we continue to return to it as a source, inspiration, and challenge. As a consequence, digital humanities is inspired and irritated by the literary.

    My essay shows this in three ways. First, through a speculative exploration of the relation between digital humanities and the category of "the literary." Second, through a quick survey of the use of literature in digital humanities project. Thirdly, through a specific examination of TEI and character rendering as digital humanities concerns that necessarily engage with the literary. Once again, the literary remains singular and not abstract, literal in a way that challenges and provokes us towards new digital humanities work.

    Scott Rettberg - 03.07.2013 - 13:00

  9. cut to fit the tool-spun course

    "cut to fit the toolspun course" includes a new gloss by the authors on the original JavaScript code. The code was originally published with some comments to assist those who might want to modify or re-use it; this version expands on those comments to explain more about the process of developing the generator and to reflect on the nature of comments and the glossing of code. This file, including comments both practical and reflective, is offered as one model for the criticism of literary works written in code.

    Scott Rettberg - 03.07.2013 - 13:08

  10. The .txtual Condition: Digital Humanities, Born-Digital Archives, and the Future Literary

    In 1995 in the midst of the first widespread wave of digitization, the Modern Language Association issued a Statement on the Significance of Primary Records in order to assert the importance of retaining books and other physical artifacts even after they have been microfilmed or scanned for general consumption. "A primary record," the MLA told us then, "can appropriately be defined as a physical object produced or used at the particular past time that one is concerned with in a given instance" (27). Today, the conceit of a "primary record" can no longer be assumed to be coterminous with that of a "physical object." Electronic texts, files, feeds, and transmissions of all sorts are also now, indisputably, primary records. In the specific domain of the literary, a writer working today will not and cannot be studied in the future in the same way as writers of the past, because the basic material evidence of their authorial activity — manuscripts and drafts, working notes, correspondence, journals — is, like all textual production, increasingly migrating to the electronic realm.

    Scott Rettberg - 03.07.2013 - 13:13

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