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  1. Avatars Sharing Agency: Metaphor in Interactive Narrative Environments

    This paper considers how the avatar focuses the metaphor of interactivity in video games and interactive narrative environments. It argues that, despite serving as the on-screen representation of user input, the avatar has some independent agency (whether through design or representational practice) that influences its behavior. Thus, rather than merely relying upon it as her transparent stand-in, the player must negotiate with the avatar to achieve her goals. The negotiation serves to dramatize interactivity as an imperfect conduit between the textual and extra-textual worlds. While not so evident in video games, this imperfection sustains the metaphor of interactivity, deepening expressivity in interactive narrative environments.

    (Source: Author's abstract, 2008 ELO Conference site)

    Scott Rettberg - 08.01.2013 - 16:32

  2. Narrating Artificial Daydreams, Memories, Reveries: Toward Scalable Intentionality in Expressive Artificial Intelligence Practice

    Literary fiction works are often driven by the emotions and personalities of their characters. In this project we explore such subjective human dimensions through a text-based computational narrative work centered on the notions of daydreams, memories, brief reveries – hallmarks of literature invoking stream-of-consciousness techniques. As central to our work, we present the novel notion of "scales of intentionality," techniques allowing user interaction to vary the narration of a character's intentionality and agency within a story world. This notion allows our work to exist simultaneously as a critical technical practice and an expressive cultural production.

    (Source: Authors' abstract, 2008 ELO Conference)

    Scott Rettberg - 09.01.2013 - 14:54