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  1. INTRODUCTION of "Second Person: Role-Playing and Story in Games and Playable Media"

    INTRODUCTION of "Second Person: Role-Playing and Story in Games and Playable Media"

    Kristina Igliukaite - 10.05.2020 - 22:48

  2. On the Wild Cards Series

    On the Wild Cards Series

    Kristina Igliukaite - 11.05.2020 - 00:19

  3. From the Basement to the Basic Set: The Early Years of Dungeons & Dragons

    Erik Mona takes a first step toward measuring the cultural impact of Gygax and Arneson's Dungeons & Dragons by providing a pocket history of the game's generation and evolution. Mona explains the addition of character development as a game goal - the innovation that distinguishes D&D from its predecessors, and started the role-playing revolution.

    The source is the essay-review on www.electronicbookreview.com written by Erik Mona.

    Kristina Igliukaite - 11.05.2020 - 19:38

  4. Narrative Structure and Creative Tension in Call of Cthulhu

    Kenneth Hite argues that the long-running, H.P. Lovecraft-inspired Call of Cthulhu franchise differs from traditional tabletop role-playing in its focus on suspense rather than character growth. Hite's analysis suggests that in its origins and emphasis on narrative structure Cthulhu is a highly literary game.

    The source is the essay-review on www.electronicbookreview.com written by Kenneth Hite.

    Kristina Igliukaite - 11.05.2020 - 22:08

  5. Making Games That Makes Stories

    James Wallis uses genre as the fulcrum for balancing game rules and narrative structure in story-telling games, which he differentiates from RPGs through their emphasis on the creation of narrative over character development.

    The source is the essay-review on www.electronicbookreview.com written by James Wallis.

    Kristina Igliukaite - 11.05.2020 - 22:57