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  1. Aesthetics and Literature: A Problematic Relation?

    The paper argues that there is a proper for literature within aesthetics but that care must be taken in identifying just what the relation is. In characterising aestehtic pleasure associating with literature it is all too easy to fall into reductive accounts, for example, of literature of merely "fine writing". Bellelettrist or formalistic accounts of literature are rejected, as are to other kinds of reduction, to pure meaning properties and to a kind of narrative realism. The idea is developed that literature - both poetry and prose fiction - invites its own distinctive kind of aesthetic appreciation which far from being at odds with critical practice, in fact chimes well with it.  

    Kristina Gulvik Nilsen - 18.10.2011 - 14:05

  2. Stuck in a Loop? Dialogue in Hypertext Fiction

    "This paper will focus on the use of dialogue in two early hypertext fictions. Both Michael Joyce's afternoon, a story (first published 1987) and Yellowlees Douglas's I Have Said Nothing (1994) have achieved near-canonical status having been excerpted in print in the Norton anthology Postmodern American Fiction (Geyh). As is often the case with hypertext fictions, the writers, Jane Yellowlees Douglas and Michael Joyce, also happen to be two of the foremost theorists of the form, and the sense of mutual influence is unavoidable. The aims of this paper are twofold: to explore the functions of dialogue in these fictions and the extent to which the representations are innovative; and to examine whether we need to reassess our models for understanding the functions and forms of fictional dialogue as we have begun to apply them to the print novel." (Source: taken from the first paragraph of the paper itself)

    Jill Walker Rettberg - 01.11.2011 - 12:13

  3. GRIOT's Tales of Haints and Seraphs: A Computational Narrative Generation System

    D. Fox Harrell considers what is computational about composition, and describes the GRIOT system for generating literary texts.

    The source is the essay-review on www.electronicbookreview.com written by D. Fox Harrell

    Kristina Igliukaite - 15.05.2020 - 13:21

  4. "Play, Memory": Shadow of the Colossus and Cognitive Workouts

    This paper applies the distinction of episodic and procedural memory from cognitive science to the experience of contemporary video games. It aims to illustrate how participation in the simulative digital environments of "coherent world games" not only draws on but also relies on both forms of memory. Toward this end, the paper employs Fumito Ueda's _Shadow of the Colossus_ (2005), a game that combines a complexity of interaction (play and puzzle-solving) with a narrative complexity that allows for - and encourages - an interpretative understanding of its characters and storyworld. (Source: Abstract)

     

     

    Daniel Johannes Flaten Rosnes - 30.09.2021 - 00:06