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  1. Opération Teddy Bear

    Une bande dessinée de très bon niveau sert de support à une base de données documentaire sur la seconde guerre mondiale. À partir du parcours d'un jeune enfant à travers la France, chaque vignette est l'occasion d'établir des liens vers des informations spécifiques relatives à la guerre. La structure des vignettes de la bande dessinée est totalement repensée. Des animations la dotent d'une structure temporelle. Certaines parcourent la « planche-écran » entière et créent un lien entre les vignettes. L'action évolue sur plusieurs cases en même temps. Tant que le lecteur n'a pas fait les actions nécessaires pour avancer dans la narration, certaines cases de la « planche-écran » demeurent grisées et les bulles ne sont pas affichées. Une action du lecteur affecte simultanément plusieurs cases. [Source: http://www.olats.org/livresetudes/basiques/litteraturenumerique/9_basiqu... ]

    Dan Kvilhaug - 08.04.2013 - 12:53

  2. Beyond Tomorrow

    "Beyond Tomorrow" is an interactive text-based science fiction game made in Twine. The player assumes control of a wealthy business empire whose goal is to lead a successful expansion into space. The story revolves around the different choices and consequences one must face when encountering new planets and worlds. The game includes four unique planets that each has its different expansion possibilities and conflicts. The style of play is entirely up to the player and allows for either a violent or peaceful playthrough, as well as a combination of the two. Some of the themes explored in the game are power, imperialism, law and order, and warfare. 
    (Source: Author's description)

    Filip Falk - 05.06.2019 - 23:26

  3. Margins of History

    “On the Margin of History” is a witness of the destruction of ancient history and the sharp demographic change in Aleppo (Syria), Mohamad Kebbewar’s home town, a city of six million people that lost ninety percent of its residents over the course of six years. It is the witness of the breakdown of former Yugoslavia, Natasha Boskic’s homeland, culminating in the NATO bombing of Serbia where silence was the only response to events. It is a transdisciplinary project that considers the tensions between personal voice and story and the possibilities of the digital visuals, done by Mary McDonald, to suggest and reinforce false narratives and/or to create understandings through metaphor, playing with all levels of our perception. It attempts to reframe our consciousness to find empathy and closeness, humanity in chaos. The ”Margin” tells the true cost of war — the reverberating loss of the destruction of people and place, family, heritage, traditions, and cultures. These brief fragments of poem and film enhance the experience of the surreal and feelings of displacement.

    Vian Rasheed - 12.11.2019 - 01:10