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  1. Electronic Literature's Past and Future

    Scott Rettberg will present his monograph Electronic Literature, which describes new forms and genres of writing that exploit the capabilities of computers and networks – literature that would not be possible without the contemporary digital context. Rettberg places the most significant genres of electronic literature in historical, technological, and cultural contexts. These include combinatory poetics, hypertext fiction, interactive fiction (and other game-based digital literary work), kinetic and interactive poetry, and networked writing based on our collective experience of the Internet. Rettberg will also present some of his own work and ask us to consider how digital literary art might help us to engage with contemporary societal challenges.

    Scott Rettberg - 22.10.2019 - 09:45

  2. Freebird Games

    Freebird Games is an indie game development studio founded by Kan (Reives) Gao as a personal outlet, to tell stories through the form of interactive narratives and music.

    (Source: About us page on Freebird Games website)

    Sturle Mandrup - 04.11.2019 - 14:03

  3. Electronic Literature: Archiving, History, and Potentiality

    An interview with Scott Rettberg at the 2019 CLARIN conference, concerning the field of electronic literature. The wide-ranging interview delves into the history of field, aspects of archiving, documenting and preserving electronic literature, its implications for literary study, some individual projects such as Hearts and Minds: The Interrogations Project, and more. The interview took place on October 1, 2019 at the 2019 CLARIN Conference in Leipzig, after Rettberg's keynote talk.

    Scott Rettberg - 10.11.2019 - 11:58

  4. Explorations in Critical Discourse and New Media Studies: Essays in Honour of Rotimi Taiwo

    The interaction between critical discourse analysis and the New Media, with their extensions, has become a socially relevant tool used by scholars in interrogating different phenomena such as medical interactions, digital literature, media texts, political campaigns, insecurity and other social narratives.From the perspectives presented in this collection of research papers, it is evident that the days of linguistic research without social significance and application are gone. This finding is underlying the practical approach in the works of Professor Rotimi Taiwo to whom this book is dedicated.

    The source: books.google.no

    Kristina Igliukaite - 05.03.2020 - 16:03

  5. Eddie Lohmeyer

    Eddie Lohmeyer is currently an Assistant Professor of Digital Media at the University of Central Florida. He received his Ph.D. from North Carolina State University in Communication, Rhetoric, and Digital Media. His research explores aesthetic and technical developments within histories of digital media, with an emphasis on video games and their relationship to the avant-garde. Additionally, his art explores processes of play and defamiliarization that unveil normal attitudes and perceptions of technologies. Using deconstructive approaches such as glitch, physical modifications to hardware, assemblage, etc., his installations, sculpture, and video have been exhibited both nationally and internationally, most recently at 1308 Gallery at the University of Wisconsin-Madison, Ground Level Platform (Chicago, IL), Visual Art Exchange (Raleigh, NC), and the Yeltsin Center in Yekaterinburg, Russia.

    Iben Andreas Christensen - 02.09.2020 - 10:38

  6. Daniel King

    Daniel J. King is a PhD student at UCF's Texts & Technology program who is interested in serious design for casual games.

    Martin Li - 02.09.2020 - 10:57

  7. Kenton Taylor Howard

    Kenton Taylor Howard is a PhD Candidate in the University of Central Florida's Texts and Technology program. He studies video games, digital media, writing, and critical theory. In his dissertation, he explores the video game modification and the intersection between teaching, representation, and game design.

    Kenton is also a full-time game design instructor in University of Central Florida's Games and Interactive Media program.

    Martin Sunde Eliassen - 02.09.2020 - 11:03

  8. Maxime Coton

    Maxime Coton (1986) is a writer and media artist living and working in Brussels. He devotes himself to literature in different forms and media. In his artistic work he aims to find balance between poetic and political topics.

    Sebastian Soleng Borge - 02.09.2020 - 11:24

  9. Jiewen Wang

    Jiewen Wang is an interaction designer, a technologist and a researcher who works in the intersection between technology, design and arts. He graduated with a B.Sc. in Physics from Peking University in 2018. He is now studying towards a M.Sc. in Computer Science at Georgia Institute of Technology.

    Rebekka Ruud Rostrup - 02.09.2020 - 17:37

  10. Martzi Campos

    Martzi Campos is an interactive artist. Her work focuses on combing her installation art background with digital technology and interactive design to create magical experiences. She has a BFA from Rhode Island School of Design with a focus on Installation art, and a MFA from the University of Southern California in Interactive Media and Games. Her games and art have been featured at IndieCade, ELO, Experimental Games Workshop, SIGGRAPH, and the Hammer Gallery among others.
     

    Eirik Herfindal - 02.09.2020 - 20:48

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