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  1. Sean Bloom

    Sean Bloom has worked as a game designer and technology lead in the University of Southern California's Interactive Media and Games Division since 2011. His work for the division includes Mission: Admission, a time-management game about preparing for college, Chrono Cards, a card game about historical thinking and the causes of WWI, and Life Underground, a digital dark ride about discovering and identifying microscopic life forms. He regularly teaches undergraduate and graduate courses on game design fundamentals, experimental game design, polishing and publishing games, and game production. He has spoken at the Game Developers Conference, the IndieCade Festival, the Meaningful Play conference, the Games for Change Festival, the Digital Media and Learning conference, and the Digital Games Research Association conference.

    Eirik Herfindal - 02.09.2020 - 20:49

  2. Daniel Roche

    Daniel Roche is a playwright, poet, programmer, and game designer. He recently completed a writer in residency at Catwalk Institute in New York where he programmed AR characters to interact with live actors on stage. Prior to teaching professional writing courses at the University of Illinois in Urbana Champagne, he lived in Beijing, China where he taught rhetoric, creative writing, and theater courses for the University of Colorado Denver. Daniel earned his MFA in Creative Writing and MA in English from San Francisco State University. Additional information on recent projects can be found at www.daniel-roche.com

    Cherie Louise Senneseth - 04.09.2020 - 14:52

  3. Rachel Nicole Winter

    Rachel Winter is a PhD candidate in the Texts and Technology program at the University of Central Florida. Her scholarly work examines the curation of digital identities via the creation and circulation of user generated content, particularly those related to political or regional communities. She has recently been published in Transformative Works and Cultures and Porn Studies.

    Åse Marie Våge Beheim - 04.09.2020 - 20:21

  4. Eric Arthur Murnane

    Eric Murnane is an Assistant Professor of Games and Interactive Media at the University of Central Florida. His artistic work pushes at the boundaries of re/presentation, examining how the digital changes our perception of self. His scholarship examines the construction of narrative in digital spaces, especially in video games. He has been published in the Proceedings of the Foundations of Digital Games, OneShot: A Journal of Critical Play and Games, the Journal of Popular Culture, and Well Played.

    Åse Marie Våge Beheim - 04.09.2020 - 20:26

  5. Appealing to Your Better Judgement: A Call for Database Criticism

    Engagement with public databases has become a leading way for scholars, artists, and readers alike to encounter works of electronic literature as well as get an overview of the field. Although acknowledged as an important and difficult process, database construction is, in practice, too often underestimated as merely a preparatory task in Digital Humanities. Through the conception of database criticism, I provide a critical apparatus to approach databases in terms of qualitative and aesthetic characteristics.

    Considering public databases as media texts, I take a digital hermeneutic approach to the reading strategies involved in engaging with databases. What follows is the presence of databases as cultural artifacts that are themselves studied in humanities and social science frameworks. It is in the interest of both the quality and esteem of the databases to develop ways to study and evaluate them parallel to academic reviews of monographs and edited collections.

    Hannah Ackermans - 07.09.2020 - 14:22

  6. Unhelpful Tools: Reexamining the Digital Humanities through Eugenio Tisselli’s degenerative and regenerative

    Via close readings of Eugenio Tisselli's degenerative and regenerative, ¨paired works that become progressively less comprehensible the more users interact with them," we are able to grasp the ecological costs of the time we spend online. And we can begin to recognize, with Justin Berner, a concern with permanence and ephemerality in the digital sphere that is not unique to the work of Tisselli. It is, rather, a common thematic concern throughout the history of electronic literature. The term that Berner advances for this literary countertext to the instrumentalism of the Digital Humanitiers, is digital posthumanism.

    Hannah Ackermans - 10.09.2020 - 10:47

  7. Timothy Wilcox

    Timothy Wilcox completed a disseration on electronic literature at Stony Brook University in 2019.

    Jill Walker Rettberg - 15.09.2020 - 15:09

  8. Toward a Poetics for Circulars

    A chapter about a web site Stefans hosted, Circulars, which "was founded on January 30, 2003, to provide a focal point for poets’ and artists’ activities and reflections on the impending inva- sion of Iraq along with the politics of the media and civil liberties issues." (quote from first sentence of chapter).

    Jill Walker Rettberg - 16.09.2020 - 11:20

  9. Electronic Literature and the Effects of Cyberspace on the Body

    In their article "Electronic Literature and the Effects of Cyberspace on the Body" Maya Zalbidea and Xiana Sotelo discuss how new technologies are facilitating the emancipation of subjugat- ed subjects aimed at transforming unequal social relations through an intersectional and performative approach. This perspective is discussed through the exploration of the so-called intersectional ap- proach described by Berger and Guidroz, Haraway's situated knowledges, and Butler's performative agency based on transgressions. Framed within the posthuman, post-biological deconstruction of so- cial and cultural hierarchies, Zalbidea and Sotelo argue for the value of a conjuncture between post- colonial post-modern/post-structuralist literature and the field of feminist cultural studies. Based on previous theories of gender and bodies in cyberspace, Zalbidea and Sotelo develop ideas about bodies, gender, and anxieties, and how these theories may be illustrated metaphorically in electronic literature and new media art works.

    Torkjell Fosse - 17.09.2020 - 15:07

  10. Post-Digital: Dialogues and Debates from the Electronic Book Review Book Launch

    The Bergen Electronic Literature Research Group welcomes you to a special event, a book launch for Post-Digital: Dialogues and Debates from the Electronic Book Review that will include a panel discussion with contributors to this landmark 2 volume collection.

    For this interational celebration, we will be hearing from authors, editors, and contributors to the books including Joseph Tabbi (UiB), Scott Rettberg (UiB),  Eric Rasmussen (UiS), Lisa Swanstrom (U of Utah), Stuart Moulthrop (UW Milwaukee), Davin Heckman (Winona State U), Lai-Tze Fan (U of Waterloo), and Serge Bouchardon (UTC, Sorbonne) in a roundtable discussion of the project and their contributions to it.

    Scott Rettberg - 17.09.2020 - 15:18

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