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  1. Zeit für die Bombe

    "Zeit für die Bombe" ist eine multilineare Erzählung, die ich 1997 fürs World Wide Web schrieb. Schon damals träumte ich davon, sie einmal in einem digitalen Buch zu lesen. Als die Erzählung beim Internet-Literaturpreis "Pegasus" der Wochenzeitschrift "DIE ZEIT" den 1. Preis gewann, rieten mir viele Leute dazu, die Quatschidee mit dem digitalen Buch schnell wieder aufzugeben und stattdessen ein vernünftiges, also gedrucktes Buch zu schreiben. Grund: Der Hypertext sei tot, und das schon länger. Ob ich denn das noch nicht bemerkt hätte? Womöglich aus purer Sturheit schrieb und programmierte ich trotzdem weiter Hypertexte ( "Hilfe!" und "Die Schwimmmeisterin"), bis das Nachrichtenmagazin "Der Spiegel" mir 2002 den zweifelhaften Ehrentitel "Veteranin der schwindsüchtigen Szene" verlieh. Immerhin erkannte ich, dass das Magazin damit so falsch nicht lag. Denn multilineare Erzählungen im Internet zu veröffentlichen, hatte unübersehbare Nachteile. Der größte davon war, dass die Leser diese gar nicht lasen, sondern vor allem darin herumklickten, und zwar so schnell, dass sie gar nichts lesen konnten.

    Eric Dean Rasmussen - 07.02.2011 - 13:50

  2. Authoring Software

    A resource for teachers and students of new media writing, who are exploring what authoring tools to use, for new media writers and poets, who are interested in how their colleagues approach their work, and for readers, who want to understand how new media writers and poets create their work, the Authoring Software project is an ongoing collection of statements about authoring tools and software. It also looks at the relationship between interface and content in new media writing and at how the innovative use of authoring tools and the creation of new authoring tools have expanded digital writing/hypertext writing/net narrative practice.

    Judy Malloy - 11.03.2011 - 18:05

  3. The Princess Murderer

    "'The Princess Murderer,' a Flash fiction, was originally published in the Iowa Web Review in 2003 and deals with a number of formal and thematic issues that are of interest to scholars of digital fiction. Due to its satirical approach to intertextuality, it may be referenced as both a hypertext in the Genettian sense of being based on an earlier hypo-text (Charles Perrault's 'La Barbe bleue,' or 'Bluebeard') and a piece of fan fiction. Its distinctly ludic character is thematized and problematized by references to the fatal repercussions of clicking (clicking equals killing princesses) and by the tongue-in-cheek subversion of stereotypical melodramatic game endings (having to save the princess, but what if there are too many of them all of a sudden?). Of further analytical interest are, for instance, the text's focus on gender/pornography and technology, on Gothic fiction and media, and its multimodality (you need sound to read it)."

     

    Source: Electronic Literature Directory

    Scott Rettberg - 16.06.2012 - 00:45

  4. Holier Than Thou: An Exploratory Hypertext Fiction

    Holier Than Thou: An Exploratory Hypertext Fiction

    Jill Walker Rettberg - 28.06.2013 - 23:34

  5. Samantha in the Winter

    Samantha in the Winter

    Jill Walker Rettberg - 28.06.2013 - 23:57

  6. Gólem

    This is a stub-entry. A description on the work was written for the Electronic Literature Directory.

    Patricia Tomaszek - 27.02.2014 - 15:19

  7. Pacific Surfliner: San Juan Capistrano

     

    Pacific Surfliner is one in a series of videos that map the route of the Pacific Surfliner along the California coast – San Diego to San Luis Obispo.  In so doing, they trace a kind of life story of a certain generation in time – arrivals and departures over the years, joy and loss. While San Juan Capistrano is a kind of central piece, touching on many life transformations, each piece takes a central emotion from its location.  The individual videos are layered with images, sound, and text –experimenting with storytelling modes.  

     

    Author's statement: 

    Spoken screens:  the gap between presence and performance.  One of the challenging issues with e-literature has been the relationship between reading a work and watching it performed.  Some time-based or video work discourages the performative reading aspect altogether.  Pacific Surfliner suggests a new approach – a text-rich, time-based piece that can be performed (or read silently).

    Li Yi - 26.09.2018 - 15:10