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  1. Seduced by the Gap: Writing (E-Lit) Criticism into Crisis

    This paper invites the “dangerous vertige” once brought on by the “endless oscillation of an intersubjective demystification” at the heart of the crisis of literary criticism famously illuminated by Paul de Man in 1967. I investigate two conventions of writing e-lit criticism (and digital art criticism). The first utilizes the figure of the participating observer/reader in a phenomenological narrative that serves as a textual or formal analysis of the primary object. The conjuring of such a figure is often necessary to the articulation of e-lit’s capacity to deliver us from a finite and single text, in a way that hearkens back to critiques of the fallacy of a finite and single interpretation.

    June Hovdenakk - 05.10.2018 - 13:22

  2. RPG Maker as an E-Literature Platform

    In the late 1990s, a unique piece of software was released for the Sony PlayStation by ASCII. Simply called RPG Maker, it was the English-language localization of the third entry in Japan’s RPG Tsukuru series. RPG Maker wasn’t a game so much as a platform for the creation of other games, specifically those in the vein of early 1990’s Japanese-style role-playing games. Due to the platform’s technical issues, mainly the lack of direct internet access and the storage limits of Sony’s proprietary memory cards, RPG Maker presented the amateur game developer with many hurdles to overcome in the creation of anything interesting and unique. 

    Not long after its release, small communities of RPG Maker users sprung up around online forums such as GameFAQs or RPG Maker Pavilion. These communities gave budding developers an opportunity to share their work with each other. Using a third-party peripheral for the PlayStation called a “DexDrive,” creators could image their memory cards and share these files online, files that users (usually fellow creators) could download and flash onto memory cards of their own to play. 

    June Hovdenakk - 05.10.2018 - 13:52

  3. Sounds, Noises and Voices: Interdisciplinary Perspectives II

    Sounds, Noises and Voices: Interdisciplinary Perspectives II

    Chiara Agostinelli - 15.10.2018 - 01:28

  4. Nothing to See Here: Radio as Electronic Literature

    For the past two years the author has been producing an experimental spoken word radio show that blends stories, sounds, and voices in an audio collage. The work is played on radio and also distributed as a podcast. The work evolves out of improvised recording sessions that are then processed and edited into episodes that have a thematic centre. The recording will include different modes of writing and performance. Often the texts are improvised but also written texts are used. 

    This talk will argue for the idea of radio and podcasts as electronic literature in that the medium and reception of radio and podcasts influences the meaning and reception of the work. The author will talk about histories of radio and sound art paying particular attention to the rise of the podcast and the possibilities it has for literary texts that resist the formats of broadcast radio. 
     

    The show can be found here https://soundcloud.com/nothing_to_see_here_radio

    Chiara Agostinelli - 15.10.2018 - 01:35

  5. Transmedia: An Improvisualization

    The transformation of physical phenomena into data —the pass from analog to digital— has played an important role in expanding our understandings of what is art and what it means to be an artist. This transformation has also changed the way we understand and perform with media and has opened innumerable avenues for experimentation within and across different forms of representation. The outcomes of this experimentation could illuminate our knowledge of creative processes. As part of our research on glitch pedagogy and transmediation over the last two years (Peña, James & DLC, 2016), we have experimented with the functionalities of raw data by comparing patterns of mis/representation between textual, aural and visual data. Our inquiries have allowed us to engage in the intervention and purposeful disruption of these patterns while shedding light on the underlying processes behind these disruptive practices. Delivered as a performance, this paper will demonstrate a few such practices. In our role as noise-musicians, we will improvisualize a transmediatic piece while describing the process behind it.

    Chiara Agostinelli - 15.10.2018 - 01:55

  6. A Poetics Of Probabilities: A Critical Analysis Of The Project Library Of Babel

     

    Chiara Agostinelli - 15.10.2018 - 02:14

  7. The “Répertoire Des Ėcrivaines Et Ėcrivains Numériques”. Archiving And Institutionalization Of Digital Literature

     

    What are we talking about when we say “digital literature” today? If the early works of electronic literature – hypertext fiction, hypermedia literature, generative texts – could be identified by the distinguishing feature of hyperlink or technology in a wider sense, nowadays Twitterature, literary blogs, and Facebook writings challenge more and more the possibility to define this kind of literature under a solely technology-based perspective. The Canada Research Chair on Digital Textualities' project “Répertoire des écrivaines et écrivains numériques,” inspired by the CELL project, is an attempt to mind the existing gap between these new textual objets and literary studies. In this presentation, we will show and discuss the criteria upon which we have defined what is a digital literary object and a digital author, the archiving modalities of those objects, and the epistemological structure of our project in order to think about the impact of the digital turn on literary concepts such as author, authorship, literary work, and genre.

    Chiara Agostinelli - 15.10.2018 - 02:22

  8. Welcome to the Antique: Curating Archival Hypertext Over the Long Term

    We Descend: Archives Pertaining to Egderus Scriptor first appeared in electronic form in 1997, published by Eastgate Systems on a floppy disk as a Storyspace Reader for Macintosh computers; as of 2018, the work is available on the internet, encoded in HTML5 and CSS3, the latest in a series of at least a dozen necessary "upgrades" to its software instantiation. Throughout this period, techology for presenting archival material has continued to transform at an increasing rate. At the same time, previously unknown writings have come to light; new methods of processing writings have been developed; and certain assumptions guiding the preparation of previous volumes have had to be updated as well. This paper will focus on some of the most pressing issues facing the primary "minder of gaps" in such an enterprise, the Curator, of which Bill Bly is only the most recent. 

    Chiara Agostinelli - 15.10.2018 - 02:26

  9. Coping with bits: Abby Adams

    Abby Adams discusses the challenges from the perspective of an archive, providing insights into the specific role of an institution’s archive in regards to making works accessible to the public.

    Carlos Muñoz - 15.10.2018 - 19:17

  10. Coping with bits: Dene Grigar

    Dene Grigar begins by detailing the challenges that current archival practices pose for preserving electronic literature. Examples from various library collections and experiences with preparing works for archives in her own lab help to foreground the problems needed to be solved.

    Carlos Muñoz - 15.10.2018 - 19:21

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