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  1. Electronic Literature and Getting to the New

    Gilles Deleuze assumes that the source of creativity/the new (as opposed to just the development of what already is implicit in existing things) lies outside conscious thinking. In this paper we discuss Deleuze’s approach to finding the difference between development and creativity via the analysis of film technology, and ask whether anyone is using computers the way Deleuze conceives of those film-makers who are philosophic using film? 

    June Hovdenakk - 05.09.2018 - 16:01

  2. PhoneMe: A mobile phone-native genre of poetry for the social media age

    This presentation regards to development of a place-based, geotagged, online mapping of an innovative, mobile phone-native, spoken word genre of poetry. The website www.phonemeproject.com hosts poems that are left as messages by calling 1-604-PHONEME (746-6363) and leaving your name, location of the call or topical location of the poem, title of the poem, and then recording a poem of up to four minutes in length. The poem is pinned on an interactive map that features a google street view image of the location, the MP3 audio file, and in some cases the text of the poem. Longer poems can serialized. The intent of this project is to give voice to community-based writing about real places and spaces within the community. As such, it began with a year of workshops conducted in the downtown east side of Vancouver, one of the poorest neighbourhoods in North America, in order that poets in the community to speak back to media representations of their neighbourhood. We have moved on to working with schools, providing workshops for hundreds of students in British Columbia, Canada.

    Jana Jankovska - 05.09.2018 - 16:02

  3. The Urban Metainterface

    Examples of everyday urban experiences with interfaces are numerous: TripAdvisor provides access restaurants, and other sights that are otherwise not clearly visible in the urban landscape; with Airbnb, any apartment in the city holds the invisible potential of a bed and breakfast, etc. In other words “every street corner and every local pub leads a double life.” (de Waal). The interface is however not just an interface to the city, but is a meta-construction that within itself holds a particular urban gaze (Andersen and Pold). This presentation focuses on the black box of the urban metainterface, and how the city is textualized beyond the street sign and the billboard; and how this produces a particular territoriality and perception of space. The urban metainterface depends on an ability to capture the user’s behaviors: the more the interface opens up the city – to diverse behaviors and signification – the more it needs to monitor the users and their milieu, and process these data. The more we read, the more we are being read. But what are the aesthetic mechanisms of seeing and walking in the city, whilst being seen and being guided? 

    Jana Jankovska - 05.09.2018 - 16:09

  4. Trails and Trials of Composition: Children as Writers and Readers of Electronic Literature

    Children are growing up in a reading ecology unlike any that has come before them. Although this can be said of every generation, today’s children are exposed to responsive texts from any early age. They are presented with touch-screens as their first tutors and explore apps on iPads alongside board and chapter books. In these handheld media, a child’s relationship to stories is intimate and consequently formational. As a writer and scholar of children’s electronic literature, I am interested in role of the persistent transcript in children’s interactive stories. Transcript here refers to record of the text or tale produced by the child’s choices. In 2016, Maria Goicoechea and I argued that transcripts in interactive children’s writing serve as what Winnicott calls “transitional objects” because these transcripts offer them some measure of security in the more ephemeral reading conditions of interactive literature. In this paper, I would like to put those ideas to the test in an examination of writing and reading practices of electronic literature for and by children. 

    Jana Jankovska - 12.09.2018 - 15:07

  5. Unintended Play Patterns: Using E-Lit to Bridge the Gap Between Imagination and Affordance

    During a recent flight, I sat beside an engineer who works for a major toy company. During our conversation, she casually mentioned toys’ intended “play patterns” and how important these are to innovative design practices. 

    Jana Jankovska - 12.09.2018 - 15:22

  6. Digital Vernacular

    This paper will discuss a range of concepts relating to populism in digital media. The vernacular appears to literary scholars as a shift towards democracy (tilting the ideal of readership and the consciousness of the reader towards the Reformation and the Enlightenment). Along with this practical historical shift (facilitating the rise of nations and nationality), the pivot to the popular permitted an expansion of poetic and subjective possibilities in the literary arts. In the US, a second “revolution” of the vernacular takes place in the post-colonial context in rejection of perceived European norms--often with Black expression serving as a space of cultural imagination—both in the literary arts and in mass culture. This shift marked the expansion of American hegemony, beginning with Manifest Destiny and towards Neoliberalism. The result is a complicated genealogy of popular language. What can this tell us about popular culture in a post-digital age?

    Carlos Muñoz - 12.09.2018 - 15:38

  7. Love letters to strangers

    Mind the gap between digital journalism and eletronic literature. In the digital age, how to write about the search for love? Using fiction or non fiction? The question is that a new epistolary literature is being written in cell phones, e-mails, apps and dating sites. How different is it in comparison with the old love letters people used to write to their soulmates? In a mix of netnography, journalism and digital storytelling, me and other 25 brazilian researchers infiltrated ourselves into this universe for the last five years. The idea was not to publish a tradicional print work for newspapers or a linear story. We created avatars, made hiperlinked articles describing each site or app we visited and also wrote field journals about our experience. It is an experience of multimedia storytelling whose original question, the search of a soulmate using the internet to extend our chances in the virtual world, work as a metaphor for the journalism chances to find unprecedented paths exploring new narrative strategies in digital media.

    Carlos Muñoz - 12.09.2018 - 15:43

  8. Rebooting Cognition in Electronic Literature

    Rebooting Cognition in Electronic Literature

    Hannah Ackermans - 18.09.2018 - 14:49

  9. Relocating the Literary: In Networks, Knowledge Bases, Global Systems, Material, and Mental Environments

    Relocating the Literary: In Networks, Knowledge Bases, Global Systems, Material, and Mental Environments

    Hannah Ackermans - 18.09.2018 - 14:57

  10. Of Presence and Electronic Literature

    In this chapter, in The Bloomsbury Handbook of Electronic Literature, Luciana Gattass aim to approximate German literary theorist Hans Ulrich Gumbrecht's aesthetics of "presence" to the recent phenomenon of electronic literature, which Gattass describes as the digitally "born" literary objects meant to be experienced within networked and programmable media environments. 

    sondre rong davik - 19.09.2018 - 15:05

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