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  1. Walk This Way: Mobile Narrative as Composed Experience

    Raley examines mobile narratives, contrasting narratives that are simply narratives that are delivered to mobile phones, such as Japanese cell phone novels, with narrative experiences that are specific to their medial situation. That is "narrative that emphasizes the exploration of place and locality but is not strictly annotative." Rayley identifies three key terms of GPS and SMS-based narrative practice: experience, movement, and environment. Rita sees the participant in a mobile narrative as playing a function in the Nelsonian hypertext sense of branching, "performing on request." Having established a categorical frame, Raley reads a number of locative narratives including HundekopfItinerant, Ping, and 34N188W.

    Scott Rettberg - 18.04.2011 - 11:49

  2. Responsive Environments

    This paper introduces the concept of a responsive environ- ment which perceives human behavior and responds with intelligent auditory and visual feedback. Several exhibits of responsive environments, implemented by the author, com- bining computer graphics, video projection and two-way video communication are described. VIDEOPLACE, an evolving exhibit which defines a conceptual telecommuni- cation environment uniting geographically separated people in a common visual experience, is discussed at some length. Based on these examples a new art form of composed man- machine interaction is defined. Finally, practical applica- tions are suggested for the fields of education, psychology and psychotherapy.

    (Source: Author's abstract)

    Original publication info: From AFPIS 46 National Computer Conference Proceedings, 423-33. Montvale, NJ: AFIPS Press, 1977. Rpt. in The New Media Reader, 2003.

    Scott Rettberg - 18.04.2011 - 14:00