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  1. Choice vs. Interaction: the Case of Online Caroline

    Reader choice among links in hypertext has often been classified as a form of interactiuvity and has sometimes been claimed as empowering the reader. The case of the website Online Caroline, however, shows that it is possible for apparent choice and interaction to serve only to further constrain and dictate the reader's experience. We must be careful to distinguish meaningful from superficial choice when evaluating “interactive fiction” and its potential.

    Jill Walker Rettberg - 26.01.2011 - 23:29

  2. Card Shark and Thespis: Exotic Tools for Hypertext Narrative

    Card Shark and Thespis are two newly-implemented hypertext systems for creating hypertext narrative. Both systems depart dramatically from the tools currently popular for writing hypertext fiction, and these departures may help distinguish between the intrinsic nature of hypertext and the tendencies of particular software tools and formalisms. The implementation of these systems raises interesting questions about assumptions underlying recent discussion of immersive, interactive fictions, and suggests new opportunities for hypertext research.

    Jill Walker Rettberg - 14.06.2013 - 09:15

  3. Hypertext and comics: towards an aesthetics of hypertext

    From Author: The paper aims at understanding how comic art rhetoric can be used to better understand hypertext, in an attempt to develop an aesthetics of hypertext.

    Heidi Haugsdal Kvinge - 28.09.2021 - 13:46