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  1. Basquiat meets Mario Brothers? Digital poet Jason Nelson on the meaning of art games

    An interview with the self-described digital poet Jason Nelson on the semiotic pleasures of playing and creating "art-games," indie works produced outside corporate game studios, which, Nelson predicts, will eventually be recognized as the most significant art movement of the 21st century. While explaining how he came to be a digital author, Nelson addresses topics such as his continued love of Flash as a production tool, despite its likely obsolesence, his appreciation for gamescapes that allow for aimless wandering, and the intense reactions his art-games provoke in players. Alluding to the fact that Digital Poet is not the most lucrative of professions, Nelson signals his desire to design "big budget console games," provided he could do so on his terms. 

    (Source: Eric Dean Rasmussen)

    Eric Dean Rasmussen - 28.09.2011 - 12:44

  2. Literatur, Raum, Neue Medien: Eine Annäherung

    Literatur, Raum, Neue Medien: Eine Annäherung

    Jörgen Schäfer - 17.02.2012 - 09:42

  3. Geopoetik: Die ästhetische Erfahrung lokativer Medienkunst zwischen Materialität, Zeichenhaftigkeit und (Selbst)Reflexion

    Geopoetik: Die ästhetische Erfahrung lokativer Medienkunst zwischen Materialität, Zeichenhaftigkeit und (Selbst)Reflexion

    Jörgen Schäfer - 17.02.2012 - 09:56

  4. Pornosophic Philosophiction Coming Your Way’: interfacing with Mark Amerika’s GRAMMATRON

    Pornosophic Philosophiction Coming Your Way’: interfacing with Mark Amerika’s GRAMMATRON

    Arnaud Regnauld - 05.03.2012 - 14:50

  5. Psychogeography, Détournement, Cyberspace

    Psychogeography, Détournement, Cyberspace

    Eric Dean Rasmussen - 07.04.2012 - 13:13

  6. Digital Art and Culture After Industry?

    Digital Art and Culture After Industry?

    Søren Pold - 12.06.2012 - 13:40

  7. The Readers Project: Procedural Agents and Literary Vectors

    The Readers Project: Procedural Agents and Literary Vectors

    Daniel Howe - 06.11.2012 - 09:42

  8. Cartographies of Digital Fiction: Amateurs Mapping a New Literary Realism

    Cartographies of Digital Fiction: Amateurs Mapping a New Literary Realism

    Jörgen Schäfer - 08.11.2012 - 13:46

  9. Comedies of Separation: Toward a Theory of the Ludic Book

    To date, small effort has been given to create a general critical vocabulary for describing the wide range of digital literary works. This paper attempts to describe a range of effects in digital literature—relating to time, power, scale, duplication, being, and the ontology of the database—and introduces a new concept, the “simple,” here understood as a node of text/algorithm interaction. Several small-scale works that operate on one or two new media principles can be grouped under these simples. Cumulative works (such as the magisterial “88 Constellations for Wittgenstein” by David Clark) here known as “ludic books,” are described as being composed of several of these simples.

    Jill Walker Rettberg - 23.01.2013 - 12:04

  10. Электронная литература: неизвестное неизвестное.

    Электронная литература: неизвестное неизвестное.

    Natalia Fedorova - 27.01.2013 - 02:42

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