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  1. Intimate Mechanics: One Model of Electronic Literature

    Intimate Mechanics: One Model of Electronic Literature

    Alvaro Seica - 10.06.2016 - 19:32

  2. Code Before Content? Brogrammer Culture in Games and Electronic Literature

    Code Before Content? Brogrammer Culture in Games and Electronic Literature

    Alvaro Seica - 10.06.2016 - 20:02

  3. Poetic Machines, Absent Authors and the Meaning of it All

    Poetic Machines, Absent Authors and the Meaning of it All

    Sidse Rubens le Fevre - 12.06.2016 - 20:18

  4. Pop Subversion in Electronic Literature

    The “vernacular” comes from the Latin verna meaning “home-born slave.” In its common understanding, it refers to the native speech, and has long been associated with “populism.” Many assumptions about digital discourse in the United States are framed by the pragmatics pop forms, driving even political and intellectual discourse into what behavioral scientists call “system 1 cognition”: short-term, unreflective, reactive, and, ultimately, manipulable thinking. This paper, drawing on critical writing developed by Justin Katko and Sandy Baldwin, will discuss choice architecture and strategies of détournement in electronic literature. Against the heavy presence of tagging in social media spaces and graphic design in public spaces, this presentation will analyze Typomatic by Serge Bouchardon, et. al, as a form of digital writing that subverts the reductive tendencies of instrumental signification in favor of ambiguity and excess at the level of the word. Even as I draft this proposal, I find myself wanting to describe the it as a work, for it is a concept, an installation, executed by artists and given a title: Typomatic.

    Davin Heckman - 13.06.2016 - 00:57

  5. From eLit to pLit: Benefits and Limitations of a Model for the Visualization and Analysis of Collaborative Writing in Electronic and Printed Literature

    From eLit to pLit: Benefits and Limitations of a Model for the Visualization and Analysis of Collaborative Writing in Electronic and Printed Literature

    Heiko Zimmermann - 13.06.2016 - 07:29

  6. E-Lit in Arabic Universities: Status Quo and Challenges

    E-Lit in Arabic Universities: Status Quo and Challenges

    Reham Hosny - 24.06.2016 - 20:26

  7. Bot Rot

    Bot Rot

    Matt Schneider - 24.06.2016 - 20:54

  8. Computer-collaborative Intersemiotic Translation in Loss Sets and The ChessBard

    Marjorie Perloff argues in Unoriginal Genius that writing in general, but more specifically conceptual writing, is “translational” in that it requires an author to be able to balance and organize multiple languages, often transforming vocabulary, sound, concepts, from one language into another. If writing itself is translational then what exactly is required to translate a word or an object from one form to another?

    Aaron Tucker - 27.06.2016 - 17:09

  9. Hatsune Miku: A Cyborg Voice for E-lit

    This presentation provides an overview of Hatsune Miku, a virtual pop idol, and showcases a work by the speaker that uses her image and voice as platforms for the creation of electronic literature. Hatsune Miku is a multitude of things at once: a pop star, a software product that uses Yamaha’s Vocaloid text-to-song technology, a fictional character, and ultimately a global collaborative media platform. The electronic literature project presented, “Miku Forever,” uses Miku’s global fanbase as a kind of raw material. An endlessly recombinatory pop song, the lyrics sung by Miku for “Miku Forever” are algorithmically generated from a corpus of songs she has previously sung, and her digital body and dance moves are sourced from open-licensed, fan-created assets available on the web.

    Hannah Ackermans - 29.06.2016 - 17:03

  10. Emergent Story Structures and Participatory Digital Narrative

    Emergent Story Structures and Participatory Digital Narrative

    dmeurer - 21.07.2016 - 22:46

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