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200 Castles
200 Castles
Caitlin Fisher - 28.07.2023 - 22:57
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Queer Ghosts: An XR Arcade
Queer Ghosts: An XR Arcade
Caitlin Fisher - 28.07.2023 - 23:09
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Tech Section
A flat panel presents an ever-scrolling ticker of very short, computer-generated news items. We unquestionably benefit from automation, yet, to put it mildly, mishaps do occur. Imagine a world in which such automated technologies are ubiquitous — but such incidents were routinely cataloged, and only briefly mentioned, as if in a police blotter. In Tech Section, we see all the news that is barely fit to print. Félix Fénéon’s “filler” news items are one inspiration, giving a sense of early 20th Century life in France and written in an oddly engaging style, and including indications of social unrest alongside technological advance. Franz Kafka’s formulaic clerical reports on industrial accidents are another basis. There are also connections to computational projects such as MEXICA by Rafael Pérez y Pérez, a story generator that produces plots in a sophisticated way but also uses simple templates. Perhaps ironically, here the news items that suggest the dangers of computer technology are produced by computer.
Nick Montfort - 10.08.2023 - 09:52
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The Witch's Way (Spring)
The Witch's Way is an interactive story adventure that is a collaborative endeavor with Prof. Doris C. Rusch at the Department of Game Design at Uppsala University in Gotland, Sweden, and Prof. Andrew M. Phelps at the HITLabNZ at the University of Canterbury in Christchurch, NZ and the AU Game Center at American University in Washington, D.C., USA. In addition to standing on its own as a game experience, the Witch's Way also seeks to illustrate design principles with respect to designing games for transformative play. The authors have collaborated over the past several years in the creation of a design framework for transformational, existential game design and a brief bibliography of work in this area is listed in the credits. It is our hope that this game helps serve as an example of the design model as developed thus far, as well as being a moving experience for our players.
Doris Rusch - 10.08.2023 - 10:34
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The Gate
The Gate
Joseph Tabbi - 10.08.2023 - 10:43
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Feature: "Fiery Sparks of Light"
DepthKit Tv interviews Caitlin Fisher
Fiery Sparks of Light is an AR experience that reimagines a collection of poems by four renowned Canadian women poets - Margaret Atwood, Nicole Brossard, Canisia Lubrin and Sarah Tolmie. It was launched as part of an exclusive hybrid (onsite/digital) programme in Germany that celebrates Canada as the Frankfurt Book Fair Guest of Honor 2021.
Caitlin Fisher - 10.08.2023 - 10:44
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The Blue Planet Notebooks
The Blue Planet Notebooks
Zach Whalen - 15.11.2023 - 04:24
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The Winograd Matrix
The Winograd Matrix
Richard Holeton - 26.11.2023 - 20:52
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Wan Wan
In Japanese, a dog barking is written/heard as “wan wan,” which in
English sounds like “one one” or “11.” In English, the same sound is
heard as “woof woof” or “bow wow”. For this work, I selected eleven
different onomatopoeias from eleven different languages and put these
eleven international dogs into a text conversation, a sort of canine
United Nations. Despite the reference point being identical for each
language, each onomatopoeia is highly unique, suggesting that even on
something as primal as the sound of a dog barking, our parallel sense
of interpretation is far from consistent.David Wright - 02.01.2024 - 06:15
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20020: The Future of College Football
Sequel to 17776: What Football Will Look Like in the Future. A story about satelittes in space learning about (american) football.
Daniel Johannes Flaten Rosnes - 14.02.2024 - 14:52