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  1. The Aesthetics of Materiality in Electronic Literature

    According to the French author and theoretician Jean-Pierre Balpe, “all digital art works are first conceived outside the framework of a pragmatic relation to materiality. Any manifestation of digital art is but a simulated moment of an absent matter.”

    However, I wish to show that there is at least as much materiality in the digital media as in other media. Of course, as a formal description, digital and material can be distinguished. Digital media correspond to formalization, insofar as formalization is understood as the modelling of a given reality through the use of a formal code. But because digital media refers to the effectiveness of digital calculation, it can be considered as “material”, at least on two levels:

    Eric Dean Rasmussen - 27.01.2011 - 15:39

  2. Between Page and Screen: Remaking Literature Through Cinema and Cyberspace

    Between Page and Screen: Remaking Literature Through Cinema and Cyberspace

    Eric Dean Rasmussen - 25.08.2011 - 14:00

  3. Reclaiming the 'Golden Age': The Second Person in Digital Fiction

    Since the demise of the 'Golden Age' of literary hypertext (Coover 1999) and the theoretical debates surrounding online and offline electronic literature that followed in its wake, the study of digital fiction in particular has undergone a significant paradigm shift. Recent research has moved from a 'first-wave' of pure theoretical debate to a 'second-wave' of close stylistic and semiotic analysis. While the theoretical intricacies of second-wave digital fiction theory have been well debated (e.g. Ciccoricco 2007, Ensslin 2007, Ensslin and Bell 2007, Bell 2010 forthcoming), the discipline and practice of close-reading digital fiction require a more systematic engagement and understanding than offered by previous scholarship.

    Audun Andreassen - 20.03.2013 - 10:12

  4. Digital Poesi. Æstetisk Analyse og det Mediales Rolle i Kunstværkers Kommunikation

    ENGLISH SUMMARY Digital Poetry: Aesthetic analysis and the role ofmediality in the communication of artwork Digital poetry (language-based digital art) is a global, interdisciplinary movement consisting of poets, artists and programmers who study and develop opportunities for programmed writing. Digital poetry combines writing with animation, images and sound. There are moving letters, interaction and autogenerative programming. Some digital poems also consist of actual programming code. Digital poetry can be colourful, expressive, technologically advanced, organic, delicate and minimalistic. The thesis consists of analyses of selected examples of digital poetry and investigates, discusses and demonstrates how digital poetry can be analysed. This results in a wide range of theoretical issues concerning genre and intermediality, media philosophical questions regarding technologies of writing and issues related to programming, materiality, temporality and agency. The thesis is a methodological reflection on which concepts should be applied and what new set of questions should be asked in the analysis of digital poetry and contemporary digital art in a broader sense.

    Patricia Tomaszek - 28.06.2013 - 17:21

  5. La double démesure de l'oeuvre textuelle métastable

    La présente contribution, dans le cadre de la thématique proposée par l’E.L.O., souhaiterait « chercher le texte » en interrogeant des œuvres présentant ce que nous appelons une double ouverture, ou encore une double démesure — double, eu égard à deux aspects que peuvent revêtir cette ouverture ou cette démesure : le premier aspect est de nature profondément technique et médiatique, le second pourrait se dire plus volontiers ontologique et téléologique.

    Jill Walker Rettberg - 23.08.2013 - 12:51

  6. Digital Games and Electronic Literature: Toward an Intersectional Analysis

    The line between electronic literature and digital games has started to blur more than ever. For example, Christine Love’s 2012 Analogue: A Hate Story can be read as a literary “story” that builds on the visual novel form. However, critic Leif Johnson (of IGN) reviewed Analogue as a “game-like experience” and even a “game” that “neatly sidesteps the label of mere ‘interactive fiction’ like Love’s other games thanks to some smart design choices.” Phill Cameron (of Eurogamer) describes Analogue repeatedly as a “game” and also reflects on its deviation from the “interactive fiction” category. The slippage between the language of fiction and games, in such mainstream reviews, reveals a fascinating taxonomic undecidability. Though Analogue’s “textual” focus makes it a natural boundary object between electronic literature and digital games, this tension extends to games that incorporate minimal text or even no text at all. In this presentation, I focus on Thatgamecompany’s third and most critically-acclaimed game, Journey, which was also released in 2012. In Journey, the player guides a mysterious robed avatar through a desert and up a mountain.

    Stig Andreassen - 25.09.2013 - 14:46

  7. The Cybernetic Turn: Literary into Cultural Criticism

    Joseph Tabbi reviews the essay collection Simulacrum America.

    About a year ago in a TLS review, the English novelist Lawrence Norfolk praised the emerging generation of U.S. writers for resisting the allure of the mediated culture and providing readers with “news of a rare and real America” (“Closing time in the fun-house”). Norfolk is thinking of William T. Vollmann’s red light districts (mostly cleaned up now and Hilton-ed over), Jonathan Franzen’s inner city (newly gentrified), Richard Powers’s intelligentsia (last seen working online), and David Foster Wallace’s mid-priced cruise ships, halfway houses, and rural state fairs (now mostly funded by corporations). Norfolk would probably oppose this America to the more globally familiar prospect of “total operationality, hyperreality, total control” and total interchangeability of sign and referent that Jean Baudrillard finds here, along with technology’s “mortal deconstruction of the body” (“Simulacra,” cited in Simulacrum America).

    tye042 - 18.10.2017 - 14:25

  8. The Cybernetic Turn: Literary into Cultural Criticism

    Joseph Tabbi reviews the essay collection Simulacrum America.

    About a year ago in a TLS review, the English novelist Lawrence Norfolk praised the emerging generation of U.S. writers for resisting the allure of the mediated culture and providing readers with “news of a rare and real America” (“Closing time in the fun-house”). Norfolk is thinking of William T. Vollmann’s red light districts (mostly cleaned up now and Hilton-ed over), Jonathan Franzen’s inner city (newly gentrified), Richard Powers’s intelligentsia (last seen working online), and David Foster Wallace’s mid-priced cruise ships, halfway houses, and rural state fairs (now mostly funded by corporations). Norfolk would probably oppose this America to the more globally familiar prospect of “total operationality, hyperreality, total control” and total interchangeability of sign and referent that Jean Baudrillard finds here, along with technology’s “mortal deconstruction of the body” (“Simulacra,” cited in Simulacrum America).

    tye042 - 03.11.2017 - 17:30