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  1. Beyond Maximalism: Resolving the Novelistic Incompatibilities of Realism, Paranoia, Omniscience, and Encyclopedism through Electronic Literature

    Beyond Maximalism: Resolving the Novelistic Incompatibilities of Realism, Paranoia, Omniscience, and Encyclopedism through Electronic Literature

    David Wright - 27.10.2023 - 05:00

  2. Stanford University

    Stanford University

    Richard Holeton - 26.11.2023 - 20:34

  3. Traversing Language, the Author, and the Word in Amira Hanafi’s A Dictionary of the Revolution

    Traversing Language, the Author, and the Word in Amira Hanafi’s A Dictionary of the Revolution

    David Wright - 02.01.2024 - 06:19

  4. A review of My Life as an Artificial Creative Intelligence

    A review of My Life as an Artificial Creative Intelligence

    David Wright - 02.01.2024 - 06:22

  5. My Life as an Artificial Creative Intelligence

    My Life as an Artificial Creative Intelligence

    David Wright - 02.01.2024 - 06:24

  6. Computer as co-author: Creative Writing & artificial intelligence

    Autor*innen von elektronischer Literatur erforschen die experimentelle Seite des Schreibens und spielen mit meist radikalen Abweichungen zu herkömmlichen, linearen Printformen. Deshalb ist es nicht verwunderlich, dass mit dem Aufkommen der KI die Technologie immer stärker Einzug in die künstlerische Praxis von E-Lit-Autor*innen gefunden hat.

     

     

    David Wright - 02.01.2024 - 06:26

  7. Storytelling for virtual reality: methods and principles for crafting immersive narratives

    Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including  industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google.

    Martijn Holtkamp - 11.03.2024 - 09:24

  8. Virtual Reality

    Imagine being able to "walk" into your computer and interact with any program you create. It sounds like science fiction, but it's science fact. Surgeons now rehearse operations on computer-generated "virtual" patients, and architects "walk through" virtual buildings while the actual structures are still in blueprints. In Virtual Reality, Howard Rheingold takes us to the front lines of this revolutionary new technology that creates computer-generated worlds complete with the sensations of touch and motion, and explores its impact on everything from entertainment to particle physics.

    Martijn Holtkamp - 11.03.2024 - 09:35

  9. Virtual reality cinema: narrative tips and techniques

    "Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce Virtual Reality Cinema (also known as 360-video or cine-vr) in this comprehensive guide filled with insider tips and tested techniques for writing, directing, and producing effectively in the new medium. Join these veteran cine-VR storytellers as they break down fundamental concepts from traditional media to demonstrate how cine-VR can connect with audiences in new ways. Examples from their professional work are provided to illustrate basic, intermediate and advanced approaches to crafting modern story in this unique narrative space where there's no screen to contain an image and no specific stage upon which to perform.

    Martijn Holtkamp - 11.03.2024 - 09:49

  10. Reality Media

    How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television.

    This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their place alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media.

    Martijn Holtkamp - 11.03.2024 - 09:57

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