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INTRODUCTION of "Second Person: Role-Playing and Story in Games and Playable Media"
INTRODUCTION of "Second Person: Role-Playing and Story in Games and Playable Media"
Kristina Igliukaite - 10.05.2020 - 22:48
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On the Wild Cards Series
On the Wild Cards Series
Kristina Igliukaite - 11.05.2020 - 00:19
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From the Basement to the Basic Set: The Early Years of Dungeons & Dragons
Erik Mona takes a first step toward measuring the cultural impact of Gygax and Arneson's Dungeons & Dragons by providing a pocket history of the game's generation and evolution. Mona explains the addition of character development as a game goal - the innovation that distinguishes D&D from its predecessors, and started the role-playing revolution.
The source is the essay-review on www.electronicbookreview.com written by Erik Mona.
Kristina Igliukaite - 11.05.2020 - 19:38
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Narrative Structure and Creative Tension in Call of Cthulhu
Kenneth Hite argues that the long-running, H.P. Lovecraft-inspired Call of Cthulhu franchise differs from traditional tabletop role-playing in its focus on suspense rather than character growth. Hite's analysis suggests that in its origins and emphasis on narrative structure Cthulhu is a highly literary game.
The source is the essay-review on www.electronicbookreview.com written by Kenneth Hite.
Kristina Igliukaite - 11.05.2020 - 22:08
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Making Games That Makes Stories
James Wallis uses genre as the fulcrum for balancing game rules and narrative structure in story-telling games, which he differentiates from RPGs through their emphasis on the creation of narrative over character development.
The source is the essay-review on www.electronicbookreview.com written by James Wallis.
Kristina Igliukaite - 11.05.2020 - 22:57