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Penumbra
Penumbra is a hybrid, re-imagining of the E-book. Crafted for mobile tablets, it carefully integrates gesture, video, interaction design and text. Increasingly, the tablet represents a readership that is poised for rich interactive worlds: new stories for new screens. Authoring with, in and through the tablet platform has the potential to create future literature that redefines our reading practice beyond simple existing emulations of print on screen or “touch and click” reading. In Penumbra, the digital and physical work together to bring the reader into the mind of the main protagonist. A series of P.O.V. interactive elements allow the reader to explore the language, senses, and visuals of the protagonist’s increasingly muddled thoughts. Through this engagement with a new type of book, the cultural expectations of what it means to “read” are interrogated and rethought. When encountered as an installation, Penumbra is an evocative standalone app. that can be read by interacting with the touch-based screen of an iPad. The aim is to create a strong fictional world where the interactions required to traverse it are non-trivial, compelling and content rich.
Scott Rettberg - 20.05.2011 - 23:26
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petite brosse à dépoussiérer la fiction
petite brosse à dépoussiérer la fiction" (small brush to dust off fiction) is a generative piece written in French. A scene of thriller is generated at each time you run the program or ask for a new scene. This scene explores different possibilities of a scenario. But the reader must continually "dust" a picture that covers the text while reading. The text is a pastiche: the scene is located at a time in a single location. Some features happen out of this room, they are computed by the program but not expressed into the narrative. The piece begins with some "adapted" poems by Jean de La Fontaine.
(Source: The ELO 2012 Media Art Show.)
Eric Dean Rasmussen - 23.04.2012 - 14:03
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Opacité
Opacity is a 4-part short interactive story.
We live in an age of obsession with transparency especially in politics and business.
But in our personal relationships, what is the point of being transparent to oneself and to others ? The following interactive narrative commends a kind of opacity which is meant as an in-between. It is the story of a journey from a dream of transparency to a desire for opacity.Source: Author's description on work's website
Kathi Inman Berens - 20.06.2012 - 20:00
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Opacità
Opacity is a 4-part short interactive story.
We live in an age of obsession with transparency especially in politics and business.
But in our personal relationships, what is the point of being transparent to oneself and to others ? The following interactive narrative commends a kind of opacity which is meant as an in-between. It is the story of a journey from a dream of transparency to a desire for opacity.Source: Author's description on work's website
Patricia Tomaszek - 08.07.2012 - 14:14
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FILE Rio 2012
FILE RIO 2012 presents from April 10th to May 13th unpublished projects in different areas of electronic arts: installations, applications for tablets, machinimas, media art and sound art.
FILE - Electronic Language International Festival - is a Brazilian initiative connected to the network of major worldwide productions of the genre.Luciana Gattass - 18.10.2012 - 16:42
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FILE TABLET SP 2012
The FILE Festival presents the 2nd edition of FILE Tablet and this time it shows a more comprehensive selection of applications. In the ebook, game, and entertainment categories, more then 35 apps were selected to be put in tablets that operate with 2 different systems (OS and Android).
(Source: FILE website)
Luciana Gattass - 19.10.2012 - 11:08
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FILE TABLET Rio
FILE Tablet exhibits applications that propose new ways of interpreting the real, new reasoning games. What was only a digital book is definitely revolutionizing the mobile technology, and FILE accompanies this revolution.
(Source: FILE website)
Luciana Gattass - 22.10.2012 - 12:05
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The Land of Me: Story Time
Children's choose-your-own-story book app that won a BAFTA.
Jill Walker Rettberg - 29.04.2014 - 06:18
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RestOration: Kalfarlein 18
Kalfarlien 18, a home on Fløien designed by Einar Oscar Schou in 1909 and now in need of restoration, could have been refurbished into a facelifted historical showpiece: Schou also designed the National Theater, and the Bergen Kommune recognizes the villa’s cultural heritage. But the villa’s owners resist a vision of history that obliterates traces of natural decay. RestOration: Kalfarlien 18 reimagines the decaying villa as an eco-home quietly rebuffing the rigged hunger for new stuff. RestOration: Kalfarlien 18 recreates aspects of the villa even as its purview stretches far beyond the villa. An ambient soundscape creates a “lived in” homey feeling and moves guests through our interactive installation, to be located in UiB’s Humanities Library. At the center is an e-waste sculpture built on the myth of Narcissus and Echo that triggers aleatory poems when guests touch the trash. A tablet game features the villa’s original architectural drawings and decorative design elements. RestOration: Kalfarlien 18 is an e-lit ecopoem.
Hannah Ackermans - 03.09.2015 - 10:44
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Boum!
Boum! est un récit horizontal pour grands petits hommes, imaginé et illustré par Mikaël Cixous, mis en son par Jean-Jacques Birgé et propulsé par Mathias Franck.
Première production du genre, Boum! détourne les codes de visualisation classiques et invente une nouvelle façon de s’immerger dans une histoire. Le principe d’une lecture horizontale enrichie par une bande sonore réactive et surprenante, bouscule et enrichi à chaque instant la perception du spectateur.
Boum! dénote par la simplicité du procédé utilisé et la richesse du rendu. Les Inéditeurs marquent ici un retour aux sources quant au travail d’écriture et de mise en scène visuelle et sonore avec un credo simple : privilégier l’histoire et laisser l’imagination galoper.
Pål Alvsaker - 07.09.2017 - 16:17