Search

Search content of the knowledge base.

The search found 3 results in 0.091 seconds.

Search results

  1. Getting Started in the Digital Humanities with DHCommons

    Digital methodologies and new media are changing the landscape of research and teaching in modern languages and literatures. Scholars can now computationally analyze entire corpora of texts or preserve and share materials through digital archives. Students can engage in authentic applied research linking text to place, or study Shakespeare in a virtual Globe Theater. In the face of all the digital humanities buzz--from the MLA to the New York Times to Twitter--where can scholars interested in the field turn to get started? This three-hour preconvention workshop welcomes language and literature scholars who wish to learn about, start, or join digital scholarly projects for research and/or teaching. Representatives of major digital humanities projects and initiatives will share their expertise on project design, available resources and opportunities, lead small-group training sessions on technologies and skills to help participants get started, and be available for follow-up one-on-one consultations later in the day.

    Eric Dean Rasmussen - 17.01.2012 - 11:06

  2. Documenting Born Digital Creative and Scholarly Works for Access and Preservation

    To preserve digital works three modes have traditionally been employed: migration from an older format into a newer one (e.g. CD-ROM to flash drive), emulation of guest system on a host system (e.g. system built on Apple GW-BASIC but changed to one built on C++), and collection––retaining vintage hardware and software for accessing the original formats. Curators like Christiane Paul have advocated for migration and emulation for ease of maintenance and economic reasons, but Digital Humanities scholars like Alan Liu, Nick Montfort, Noah Waldrip-Fruin and others, have highlighted the need for preserving the human experience and cultural history through collection. The problem left unsolved, however, was how to broaden collection so that 1) libraries and museums do not need to maintain the large number of required hardware and software needed for accessing digital works, and 2) audiences do not have to travel to specialized labs to experience the works. The “Pathfinders Project” sought to answer these challenges of collection with its documentation methodology.

    Ryan House - 16.06.2017 - 00:39

  3. ELMCIP Electronic Literature Knowledge Base Symposium 2018

    The ELMCIP Electronic Literature Knowledge Base (​http://www.elmcip.net/knowledgebase​), an open-access, contributory research database, was launched in 2010 as part of the HERA-funded ELMCIP (Electronic Literature as a Model of Creativity and Innovation in Practice: Developing a Network-Based Creative Community). During and after the ELMCIP grant period (2010-2013), the Knowledge Base grew to become the most substantial research database in the field. The database now includes more than 12,000 records documenting creative works, critical writing, authors, publishers, organizations, events, teaching resources, databases and archives in the field of electronic literature, and is used on a daily basis by researchers around the world. It is also an essential aspect of the University of Bergen Digital Culture curriculum, used in four different courses, including most significantly DIKULT 207: Digital Humanities in Practice, a course in which our students actively work on developing records and analyses of works and relationships between objects and actors in the field of electronic literature.

    Eric Dean Rasmussen - 27.04.2018 - 15:40