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  1. Process-Intensive Fiction

    Unlike digital poetry, which has pursued process-intensive directions throughout its history, the dominant directions of digital fiction make relatively light use of computational processes. Whether one looks at the traditions of hypertext fiction, interactive fiction, or video games, the primary model is a set of connections (traveled in different manners) between largely static chunks of language. This panel explores a set of alternatives to this model. The suggested potential panelists include the author of the first book on this topic, published in 2009 (Wardrip-Fruin); one of the authors of Facade, the first fully realized interactive drama (Mateas); the creator of Curveship, a new interactive fiction tool that introduces discourse-level variation as a first-class parameter (Montfort); a prominent author, commentator, and tool builder (Short); the author of Blue Lacunae, a vast, highly variable interactive fiction (Reed); the creator of new algorithms for literary variability based on conceptual blending (Harrell); and the author of the mainstream game industry's most ambitious project in this space, Far Cry 2 (Redding).

    Audun Andreassen - 10.04.2013 - 13:39

  2. Understanding Interactive Fictions as a Continuum: Reciprocity in Experimental Writing, Hypertext Fiction, and Video Games

    This thesis examines key examples of materially experimental writing (B.S. Johnson's The Unfortunates, Marc Saporta's Composition No. 1, and Julio Cortázar's Hopscotch), hypertext fiction (Geoff Ryman's 253, in both the online and print versions), and video games (Catherine, L.A. Noire, The Elder Scrolls IV: Oblivion, and Phantasmagoria), and asks what new critical understanding of these 'interactive' texts, and their broader significance, can be developed by considering the examples as part of a textual continuum. Chapter one focuses on materially experimental writing as part of the textual continuum that is discussed throughout this thesis. It examines the form, function, and reception of key texts, and unpicks emerging issues surrounding truth and realism, the idea of the ostensibly 'infinite' text in relation to multicursality and potentiality, and the significance of the presence of authorial instructions that explain to readers how to interact with the texts. The discussions of chapter two centre on hypertext fiction, and examine the significance of new technologies to the acts of reading and writing.

    Martin Sunde Eliassen - 22.09.2020 - 19:31

  3. Salon March 9, 2021: African Electronic Literature

    Join us for a fast paced, fascinating romp through some of Africa's electronic literature. Digitally born from so many different countries and languages, African elit spans interactive video games(pc, mobile and web), Twitterature, interactive poetry, hypertext fiction etc. Yohanna Waliya Jospeh, at the University of Calabar in Nigeria, is a digital poet, distant writer, novelist, playwright, winner of the Janusz Korczak Prize for Global South 2020, Electronic Literature Organization Research Fellow and UNESCO Janusz Korczak Fellow. He'll lead us on a whirlwind tour of his new African elit database, and we will discuss:
    How can we recognize hypertexts in African discourse and bring them to scholars' and readers' attention?
    What are the barriers for elit in African nations and how can we overcome these?

    What would the next steps be in integrating the African elit database into other elit databases

    (Salon invitation)

    Hannah Ackermans - 27.05.2021 - 13:52