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  1. Extended Narratives in Egypt: The Book of Going Forth by Day

    Extended narratives in electronic literature often take place in a "setting" or series of landscapes that might be real or imaginary. In my work, I have often chosen a template from a "real" landscape (California, Egypt) as not only a narrative story feature but also as a part of the navigation system. In *Egypt: The Book of Going Forth by Day* the reader is encouraged to become familiar with a "screen" landscape that is schematic map, navigation tool and "register" for multiple points of view. In order to "map" these fields, the early reader is introduced to areas of the screen which recall the conventional organization of ancient tomb paintings and manuscripts and also correspond to land, river, and sky. Each of these areas is also linked to aspects of the narrative voice. Thus, the imaginary landscape is mapped in the storyline, the screen organization, and the navigation.

    Scott Rettberg - 09.01.2013 - 12:00

  2. Storyspace 1

    Storyspace, a hypertext writing environment, has been widely used for writing, reading, and research for nearly fifteen years. The appearance of a new implementation provides a suitable occasion to review the design of Storyspace, both in its historical context and in the context of contemporary research. Of particular interest is the opportunity to examine its use in a variety of published documents, all created within one system, but spanning the most of the history of literary hypertext.

    EDITOR'S NOTE: This paper is interesting for the technical background it provides on many often-analysed works of electronic literature.

    Jill Walker Rettberg - 28.06.2013 - 14:49

  3. Where No Mind Has Gone Before: Ontological Design for Virtual Spaces

    Hypermedia designers have tried to move beyond the directed graph concept, which defines hypermedia structures as aggregations of nodes and links. A substantial body of work attempts to describe hypertexts in terms of extended or global spaces. According to this approach, nodes and links acquire meaning in relation to the space in which they are deployed. Some theory of space thus becomes essential for any advance in hypermedia design; but the type of space implied by electronic information systems, from hyperdocuments to “consensual hallucinations,” requires careful analysis. Familiar metaphors drawn from physics, architecture, and everyday experience have only limited descriptive or explanatory value for this type of space. As theorists of virtual reality point out, new information systems demand an internal rather than an external perspective.

    Scott Rettberg - 02.07.2013 - 11:55

  4. Algunos apuntes para una novela colectiva

    En este artículo Doménico Chiappe hace una lista de sugerencias a la hora de escribir literatura hipermedia:
    • -Una narración hipermedia será novela si existen más de tres tramas;
    • -La estructura será modular; no lineal;
    • -El escritor hipermedia desarrolla una destreza para golpear la mente del lector con escenas mínimas, cargadas de mensajes;
    • -Se narrará con fragmentos que el lector arma como un rompecabezas;
    • -Cada capítulo contará una historia, con principio y final;
    • -Libres de la dictadura del papel, los hipervínculos conducen a planos narrativos distintos, que narrarán sus propias historias: contenidos textuales, musicales, de animación, hemerográficos, orales, fotográficos, audiovisuales y plásticos;
    • -Las imágenes serán ricas en interpretaciones;
    • -Se permite el libre movimiento del lector, que tiene derecho de elegir sus itinerarios de navegación;
    • -La calidad de la obra recompensará al lector por su interacción.

    Maya Zalbidea - 31.07.2014 - 10:55

  5. Interview with Andy Campbell

    In this interview Andy Campbell talks about his first works in video games programming during his teens and how he got involved with digital literature in the mid-1990s. He then gives insight into his work by focusing on the importance of the visual and the ludic elements and the use of specific software or code language in some of his works. In the end he describes the way he looks at digital born works in general.

    Daniele Giampà - 07.04.2015 - 10:59

  6. Interview with Alan Bigelow

    Alan Bigelow tells in this interview how he started publishing online works of digital poetry around the year 1999 and where his inspirations for his work come from. Furthermore he explains why he chose to change from working with Flash to working with HTML5 and in which way this decision subsequently changed his way of writing. Then he considers the transition from printed books to digital literature from the point of view of the reader also in regards of the aesthetics of digital born literature. In the end he gives his opinion about the status of electronic literature in the academic field.

    Daniele Giampà - 10.04.2015 - 10:11

  7. "Lost in hyperspace": cognitive mapping and navigation in a hypertext environment

    From the writers: "This paper describes an experiment which looks at how the users of a hypertext document cognitively represent its layout. A document was formed into three different hypertext styles and was presented to the readers, they were then asked a series of questions about information contained in the hypertexts. The way the users found the answers and the time taken was recorded, they were also ask to lay out cards, with reduced versions of the screen on them, on a board and as they thought them to be arranged in the document and also to draw any connecting hypertext links they thought existed between these screens. The users selected for this experiment consisted of 27 university undergraduates 15 male and 12 female with a mean age of 20.5 years with little or no computing experience. They were each assigned one of the three hypertext methods and their performance was recorded. The three methods consisted of a hierarchical, a mixed and an index based method."

    Mathias Vetti Olaussen - 27.09.2021 - 16:00

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