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  1. The heuristic value of electronic literature

    The heuristic value of electronic literature

    Serge Bouchardon - 21.09.2010 - 11:33

  2. At the Time of Writing: Digital Media, Gesture and Handwriting

    This paper examines the way literary practice in digital media illuminates traditional literary processes that otherwise remain unremarked, and conversely, what the literary concept of ‘address’ might contribute to an understanding of the way digital media are reinventing literary agency. It explores handwriting as an embodied praxis linking thought with corporeality through the medium of gesture, and its transformations in text-based new media art. Handwriting (and especially signatures) has long been thought to make personality traits manifest. Its expressive gestural and kinematic aspect can be illuminated by Werner’s theory of physiognomic perception in which two-dimensional diagrams are shown as consistently corresponding to and eliciting a small number of categorical affects (happy, sad, angry) in viewers. Diane Gromala’s ‘Biomorphic Typography’ (2000 onwards) in which the user’s keystrokes generate biofeedback input which combines with the behaviours assigned to typography to animate text in the present time of writing draws on these conventions and complicates them in the process.

    Eric Dean Rasmussen - 13.09.2011 - 15:32

  3. Reversed Remediation. How Art Can Make One critically Aware of the Workings of Media

    Reversed Remediation

    A Critical Display of the Workings of Media in Art

    By Saskia Isabella Maria Korsten

    JIn this paper I distinguish between the theories of remediation and reversed remediation and apply this theoretical foundation to new media art that exemplify what I call ‘reversed remediation’.

    Saskia Korsten - 23.09.2011 - 15:37

  4. E-Lit in the Gutter: Applying McCloud's Transition Categories to Interactive Fiction

    This is a speech by Ted Fordyce concerning the Scott McCloud’s "Understanding Comics" book.

    The book is about symbolic and iconic representation, the relationship between word and image and the illustration of time. Ted Fordyce thinks it is really helpful for the digital works' interpretation.

    The main point is the McCloud’s discussion of the gutter to link-oriented electronic literature: his thought is that the gutter is the result of the author + reader collaboration. There are six different transitions: in each of them, the author determines the type and the reader is the one who provides interpretations. 

    In conclusion, Ted Fordyce thinks that the McCloud’s discussion «provides us with a useful set of tools as both creators and readers of interactive fiction».

    Source: https://sites.grenadine.uqam.ca/sites/nt2/en/elo2018/items/1214

    Chiara Agostinelli - 05.09.2018 - 14:58