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  1. Literatura y cibercultura

    There are not few questions and crucial problems that the theoretical and comparative reflection should face trying to keep certain relevance in the areas of humanities and social sciences in the globalization era: What type of social subject is conforming this new communicative context? What new forms of literary textualities are the digital media spaces conceiving?

    Maya Zalbidea - 18.08.2014 - 20:10

  2. Inventing the Medium: Principles of Interaction Design as a Cultural Practice

    Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field.

    Scott Rettberg - 21.08.2014 - 12:04

  3. Digital Modernism: Making it New in New Media

    Digital Modernism examines how and why some of the most innovative works of online electronic literature adapt and allude to literary modernism. Digital literature has been celebrated as a postmodern form that grows out of contemporary technologies, subjectivities, and aesthetics, but this book provides an alternative genealogy. Exemplary cases show electronic literature looking back to modernism for inspiration and source material (in content, form, and ideology) through which to critique contemporary culture. In so doing, this literature renews and reframes, rather than rejects, a literary tradition that it also reconfigures to center around media. To support her argument, Pressman pairs modernist works by Pound, Joyce, and Bob Brown, with major digital works like William Poundstone's "Project for the Tachistoscope: [Bottomless Pit]" (2005), Young-hae Chang Heavy Industries's Dakota, and Judd Morrissey's The Jew's Daughter. With each pairing, she demonstrates how the modernist movement of the 1920s and 1930s laid the groundwork for the innovations of electronic literature.

    Scott Rettberg - 22.08.2014 - 00:15

  4. Interface Culture

    Interface Culture

    Scott Rettberg - 22.08.2014 - 12:09

  5. The Meaning of Videogames: Gaming and Textual Strategies

    The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies. Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies–which grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and reception–can fruitfully be applied to the study of video games.

    Alvaro Seica - 29.08.2014 - 11:51

  6. Examining Paratextual Theory and its Applications in Digital Culture

    Examining Paratextual Theory and its Applications in Digital Culture

    Alvaro Seica - 29.08.2014 - 12:26

  7. Seeing Ourselves Through Technology: How We Use Selfies, Blogs and Wearable Devices to See and Shape Ourselves

    Selfies, blogs and lifelogging devices have become important ways in which we understand ourselves. Jill Walker Rettberg analyses these and related genres as three intertwined modes of self-representation: visual, written and quantitative. Rettberg explores topics like the meaning of Instagram filters, smartphone apps that write your diary for you, and the ways in which governments and commercial entities create their own representations of us from the digital traces we leave behind as we go through our lives. This book is open access under a CC BY license. (Source: Publisher's blurb)

    Alvaro Seica - 26.09.2014 - 18:29

  8. Failure, A Writer's Life

    Failure, A Writer’s Life is a catalogue of literary monstrosities. Its loosely organized vignettes and convolutes provide the intrepid reader with a philosophy for the unreadable, a consolation for the ignored, and a map for new literary worlds. "The unfinished, unreadable, unpublishable — the scribbled and illegible, the too slowly published, the countless unpublished, all that does not seem to count at all. . . . here lie all manner of ruins. From Marguerite Duras to Google Maps, Henri Bergson to H.P. Lovecraft, Orson Welles to Walter Benjamin to a host of literary ambulance drivers (not to mention the FBI, UFOs, and UbuWeb), _Failure, A Writer's Life_ charts empty spaces and occupied libraries, searches databases bereft of filters, files spam and porn and weather reports into their respective _konvoluts_, and realizes the full potential of cultural inscription. In a series of snapshots concatenated in the best surrealist mode, Milutis has curated a catalogue of curiosities as essential to understanding our current cultural condition as they are eccentric.

    Joe Milutis - 06.11.2014 - 10:23

  9. Digital Aesthetics

    Digital Aesthetics

    Scott Rettberg - 09.02.2015 - 09:16

  10. Women, Fire, and Dangerous Things: What Categories Reveal about the Mind

    Women, Fire, and Dangerous Things: What Categories Reveal About the Mind is a non-fiction book by the cognitive linguist George Lakoff. The book, first published by the University of Chicago Press in 1987, puts forward a model of cognition argued on the basis of semantics. The book emphasises the centrality of metaphor, defined as the mapping of cognitive structures from one domain onto another, in the cognitive process.[1] Women, Fire, and Dangerous Things explores the effects of cognitive metaphors, both culturally specific and human-universal, on the grammar per se of several languages, and the evidence of the limitations of the classical logical-positivist or Anglo-American School philosophical concept of the category usually used to explain or describe the scientific method. The book's title was inspired by the noun class system of the Dyirbal language, in which the "feminine" category includes nouns for women, water, fire, violence, and certain animals. (Source: http://en.wikipedia.org/wiki/Women,_Fire,_and_Dangerous_Things )

    Marius Ulvund - 12.03.2015 - 15:01

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