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  1. Teaching Machines

    Teaching Machines

    Lene Tøftestuen - 27.05.2021 - 15:54

  2. Sonic Possible Worlds: Hearing the Continuum of Sound

    Sonic Possible Worlds: Hearing the Continuum of Sound

    Lene Tøftestuen - 27.05.2021 - 17:22

  3. Facebook: The Inside Story

    Facebook: The Inside Story

    Lene Tøftestuen - 27.05.2021 - 17:52

  4. Digital Poetry

    Digital Poetry

    Lene Tøftestuen - 28.05.2021 - 13:26

  5. Experimental Games: Critique, Play, and Design in the Age of Gamification

    Experimental Games: Critique, Play, and Design in the Age of Gamification

    Lene Tøftestuen - 02.06.2021 - 15:56

  6. Digital Fiction and the Unnatural

    Digital Fiction and the Unnatural: Transmedial Narrative Theory, Method, and Analysis offers the first comprehensive and systematic theoretical, methodological, and analytical examination of unnatural narratology as a medium-specific and transmedial phenomenon. It applies and adapts key concepts of narrative theory and analysis to digital-born fictions ranging from hypertext and interactive fiction to 3D-narrative video games, app fiction, and virtual reality. The book addresses the unique affordances of digital fiction by focusing on multilinearity and narrative contradiction, interactional metalepsis, impossible time and space, “extreme” digital narration, and medium-specific forms of textual “you.” In so doing, the book refines, critiques, and expands unnatural, cognitive, and transmedial narratology by placing the form of these new narratives front and center.

    Astrid Ensslin - 05.06.2021 - 22:03

  7. Penguin Business

    Penguin Business

    University of Bergen Library - 09.12.2021 - 15:13

  8. Virtual reality cinema: narrative tips and techniques

    "Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce Virtual Reality Cinema (also known as 360-video or cine-vr) in this comprehensive guide filled with insider tips and tested techniques for writing, directing, and producing effectively in the new medium. Join these veteran cine-VR storytellers as they break down fundamental concepts from traditional media to demonstrate how cine-VR can connect with audiences in new ways. Examples from their professional work are provided to illustrate basic, intermediate and advanced approaches to crafting modern story in this unique narrative space where there's no screen to contain an image and no specific stage upon which to perform.

    Martijn Holtkamp - 11.03.2024 - 09:49

  9. My Life as an Artificial Creative Intelligence

    My Life as an Artificial Creative Intelligence

    David Wright - 02.01.2024 - 06:24