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  1. The Experience of the Unique in Reading Digital Literature

    Traditionally in literary criticism, importance has been laid on the uniqueness of the expression (the author says something that nobody else has said before, or, says something in a way that nobody else has done before) and the uniqueness of experience (my reading of a book is always different compared to any other readings). With digital literature we are facing a wholly new situation. Cybertextual literature possesses devices for creating a different textual whole for each reader and reading session. Even though the piece of computer code underlying the work remains the same, the surface level may be different on each and every run. In this situation the reader may truly face a unique text, something that nobody else may ever see.

    I will ponder the consequences of this new textual condition, especially from the perspective of personal reception and interpretation. I will also present some examples of this sort of works, and classify certain main categories, such as truly unique vs. pseudo unique text, and text where uniqueness is created through programming alone, and such where (one or several) reader(s) is partly responsible.

    Patricia Tomaszek - 12.01.2011 - 20:40

  2. Electronic Literature Collection, Volume Two

    A Creative-Commons licensed anthology collecting sixty-three works of electronic literature that can be browsed by author, title, and keyword. Contributions are from the following: Countries: Austria, Australia, Catalonia, Canada, Colombia, France, Germany, Israel, The Netherlands, Portugal, Peru, Spain, United Kingdom, United States of America Languages: Catalan, Dutch, English, French, German, Portuguese, Spanish Formats: Flash, Processing, Java, JavaScript, Inform, HTML, C++

    Eric Dean Rasmussen - 18.02.2011 - 18:11

  3. Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations

    From the publisher: How to interpret and critique digital arts, in theory and in practice Digital Art and Meaning offers close readings of varied examples from genres of digital art, including kinetic concrete poetry, computer-generated text, interactive installation, mapping art, and information sculpture. Roberto Simanowski combines these illuminating explanations with a theoretical discussion employing art philosophy and history to achieve a deeper understanding of each example of digital art and of the genre as a whole.

    (Source: University of Minnesota Press catalog description)

    Eric Dean Rasmussen - 24.02.2011 - 10:25

  4. Writing Space: The Computer, Hypertext, and the History of Writing

    From the publisher:

    This second edition of Jay David Bolter's classic text expands on the objectives of the original volume, illustrating the relationship of print to new media, and examining how hypertext and other forms of electronic writing refashion or "remediate" the forms and genres of print. Reflecting the dynamic changes in electronic technology since the first edition, this revision incorporates the Web and other current standards of electronic writing. As a text for students in composition, new technologies, information studies, and related areas, this volume provides a unique examination of the computer as a technology for reading and writing.

    Original publication date: 1991, published by Laurence Erlbaum Associates, Hillsdale, New Jersey.

    Patricia Tomaszek - 28.02.2011 - 11:48

  5. E-literature

    E-literature

    Eric Dean Rasmussen - 07.03.2011 - 08:48

  6. Switching Codes: Thinking Through Digital Technology in the Humanities and the Arts

    Half a century into the digital era, the profound impact of information technology on intellectual and cultural life is universally acknowledged but still poorly understood. The sheer complexity of the technology coupled with the rapid pace of change makes it increasingly difficult to establish common ground and to promote thoughtful discussion. 

    Responding to this challenge, Switching Codes brings together leading American and European scholars, scientists, and artists—including Charles Bernstein, Ian Foster, Bruno Latour, Alan Liu, and Richard Powers—to consider how the precipitous growth of digital information and its associated technologies are transforming the ways we think and act. Employing a wide range of forms, including essay, dialogue, short fiction, and game design, this book aims to model and foster discussion between IT specialists, who typically have scant training in the humanities or traditional arts, and scholars and artists, who often understand little about the technologies that are so radically transforming their fields.

    (Source: University of Chicago Press catalog)

     

     

    CONTENTS

     

    Scott Rettberg - 26.05.2011 - 10:40

  7. Poetic mediation across practices and institutions: Sailing with Pequod together with Poets and Interaction Designers

    Poetic mediation across practices and institutions: Sailing with Pequod together with Poets and Interaction Designers

    Eric Dean Rasmussen - 13.06.2011 - 10:02

  8. New Media: Its Utility and Liability for Literature and for Life

    Beginning with the title, a variation on Nietzsche's "Use and Abuse of History for Life," this paper offers a practice-based theory of how new media writing and traditional prose scholarship might converge. The essay itself will be in the form of a literary remix. Hence, the author's own sense of the affordances and constraints of new media will be conveyed primarily through the words of Nietzsche as well as selected works of critical writing in and about new media. One of the essay's themes is already evident in the essay's derivative form - namely, that the only way that literature can in fact "afford" to work in and around new media is to identify its enabling constraints, and to work through them with the self-consciousness and potential for collaborative thought that has always been present in prose fiction in print - but needn't be unique to that medium.

    Eric Dean Rasmussen - 13.06.2011 - 10:22

  9. remixthebook

    A model of contemporary remixing and a groundbreaking reflection on digital media. Digital technology has transformed contemporary culture. New social media, hyperlinks, and cut-and-paste techniques have changed the way we write. E-books, which allow us to carry entire libraries with us, are bringing new browsing and reading habits. Digital editing and other on-the-fly postproduction processes have altered how we make music, films, and visual art. A key rhetorical trope employed in all aspects of digital media is the remix, the creation of innovative new works of visual, literary, and performance art through the mashup. In remixthebook, Mark Amerika explores the mashup as a defining cultural activity in the digital age. A pioneering media artist and acclaimed cultural theorist, Amerika offers a series of philosophical essays that trace the art of the remix to previous forms of avant-garde and modernist art through mashups of deftly sampled phrases and ideas from a wide range of visual artists, poets, novelists, musicians, comedians, and philosophers—among them Alfred North Whitehead, Guy Debord, William S. Burroughs, Kathy Acker, and Allen Ginsberg.

    Eric Dean Rasmussen - 22.06.2011 - 11:51

  10. NT2: Nouvelles technologies, nouvelles textualités

    NT2: Nouvelles technologies, nouvelles textualités

    Eric Dean Rasmussen - 24.06.2011 - 12:38

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