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  1. Connected Memories

    This piece is an exploration of oral histories and the use of technology as a participatory and inviting medium to perform and share stories.

    It is an interactive piece, which consists of a series of extracts from interviews of refugees living in London and the connection between them. They are compiled in a database and linked by common key words. To represent the fractured realities and the formations of connected memories, the viewers need to interact with the piece by clicking on the coloured activated 'common keywords' in order to generate extracts of narrations from the different participating refugees. As an installation the piece includes a microphone to invite the viewers to read aloud and share with other viewers the experience of performing the work through their reading. 

    Eric Dean Rasmussen - 25.01.2011 - 18:01

  2. The Last Performance

    Author description: The Last Performance [dot org] is a constraint-based collaborative writing, archiving and text-visualization project responding to the theme of lastness in relation to architectural forms, acts of building, a final performance, and the interruption (that becomes the promise) of community. The visual architecture of The Last Performance [dot org] is based on research into "double buildings," a phrase used here to describe spaces that have housed multiple historical identities, with a specific concern for the Hagia Sophia and its varied functions of church, mosque, and museum. The project uses architectural forms as a contextual framework for collaborative authorship. Source texts submitted to the project become raw material for a constantly evolving textual landscape.

    Eric Dean Rasmussen - 24.02.2011 - 08:10

  3. Uncle Roger

    In the spring of 1986, Judy Malloy was invited by video and performance art curator Carl Loeffler to go online and write on the seminal Art Com Electronic Network (ACEN) on The WELL where ACEN Datanet, an early online publication, would soon feature actual works of art, including works by John Cage, Jim Rosenberg, and Malloy's Uncle Roger. In August 1986, Malloy began writing and designing the interface for the hyperfictional narrative database, Uncle Roger. Originally this work was published as a series of three files on the Well. It has been described as a "database narrative", though it could equally be described as a hypertext fiction. Each node consists of a paragraph or two of text. Below the text is a list of links, each leading to a new node. Malloy describes the story thus: "Uncle Roger is a work of narrative poetry written in the tradition of Greek and Shakespearean comedy.

    Jill Walker Rettberg - 04.04.2011 - 20:31

  4. Façade

    Façade

    Scott Rettberg - 15.04.2011 - 14:15

  5. Reconstructing Mayakovsky

    Inspired by the poet Vladimir Mayakovsky who killed himself in 1930 at the age of thirty-six, this hybrid media novel imagines a dystopia where uncertainty and discord have been eliminated through technology. The text employs storylines derived from lowbrow genre fiction: historical fiction, science fiction, the detective novel, and film. These kitsch narratives are then destabilized by combining idiosyncratic, lyrical poetic language with machine-driven forms of communication: hyperlinks, "cut-and-paste" appropriations, repetitions, and translations (OnewOrd language is English translated into French and back again using the Babelfish program.) In having to re-synthesize a coherent narrative, the reader is obliged to recognize herself as an accomplice in the creation of stories whether these be novels, histories, news accounts, or ideologies. The text is accessed through various mechanisms: a navigable soundscape of pod casts, an archive with real-time Google image search function, a manifesto, an animation and power point video, proposals for theatrical performances, and mechanism b which presents the novel in ten randomly chosen words with their frequencies.

    Scott Rettberg - 15.04.2011 - 15:38

  6. synonymovie

    synonymovie generates a sequence of images based on a single word: a "movie" that develops algorithmically through a chain of semantic relations. Initially, synonymovie asks the user to introduce a word, which will be the "seed" (as in "random seed," a number used to initialize a pseudorandom number generator) from which the image sequence will unfold. The sequence starts by finding an image related to the word, using an on-line image search engine. Then, a synonym for the word is obtained from a Web-based synonym server, together with its corresponding image, and so forth. The "movie" will end when a word without synonyms (or related images) is found.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Scott Rettberg - 20.04.2011 - 13:07

  7. database

    database is an electronic reading device that deals with the inversed functionality of three electronic devices: a printer, a video camera and a database. Consequently, it raises issues about the erasure of text, the act of reading in real time (i.e., listening to a printed text), and physical databases. Through the opposition between presence x absence, recording x erasing, memory x forgetfulness, present x continuous time and reading x listening, we challenge the idea of the database as a non-linear and digital structure, and the printer as an output device as well as an information recorder. Critical for the connection of all these concepts is the idea of present time as a time that is always passing by.

    (Source: 2002 State of the Arts gallery description)

    Scott Rettberg - 30.05.2011 - 13:13

  8. International Workshop on Databases and Bibliographic Standards for Electronic Literature

    This Consortium for Electronic Literature (CELL) workshop presents international projects that document, curate, and present research on electronic literature: born-digital literary forms such as hypertext fiction, kinetic poetry, interactive drama, location-based narrative, multimedia literary installations, and other types of poetic experiences made for the networked computer.

    Since June of 2010, as part of the HERA-funded ELMCIP Project, the University of Bergen's Electronic Literature Research Group has been developing the ELMCIP Knowledge Base (http://elmcip.net/knowledgebase), a platform positioned to become one of the leading research tools in this area of the digital humanities.

    The primary goal of the workshop is to bring together members of several international projects working on the documentation of electronic literature. Representives of projects from the United States, Canada, Portugal, Germany, Spain, Australia, and Norway will gather to pubicly present work on their projects, and to discuss how to best establish an international research infrastructure for the field.

    Eric Dean Rasmussen - 13.06.2011 - 09:48

  9. An Evening with Electronic Literature Organization

    The Electronic Literature Organization (ELO) presents an evening of multimedia, interactive performative-readings highlighting a broad range of born-digital literary forms, including game-inspired, collaborative, database, film/video, generative, and kinetic image work. The evening's presentations showcase five projects selected from the second Electronic Literature Collection, published in February 2011, and created by Oni Buchanan, Jhave, Illya Szilak, Sandy Baldwin, and collaborators Stephanie Strickland and Cynthia Lawson Jaramillo, with videos by Paul Ryan.

    Patricia Tomaszek - 12.12.2011 - 20:13

  10. Getting Started in the Digital Humanities with DHCommons

    Digital methodologies and new media are changing the landscape of research and teaching in modern languages and literatures. Scholars can now computationally analyze entire corpora of texts or preserve and share materials through digital archives. Students can engage in authentic applied research linking text to place, or study Shakespeare in a virtual Globe Theater. In the face of all the digital humanities buzz--from the MLA to the New York Times to Twitter--where can scholars interested in the field turn to get started? This three-hour preconvention workshop welcomes language and literature scholars who wish to learn about, start, or join digital scholarly projects for research and/or teaching. Representatives of major digital humanities projects and initiatives will share their expertise on project design, available resources and opportunities, lead small-group training sessions on technologies and skills to help participants get started, and be available for follow-up one-on-one consultations later in the day.

    Eric Dean Rasmussen - 17.01.2012 - 11:06

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