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  1. Digital Humanities 2016

    Digital Humanities 2016

    Piotr Marecki - 27.04.2018 - 10:53

  2. E-poetry 2015

    E-poetry 2015

    Piotr Marecki - 27.04.2018 - 15:59

  3. No Legacy Symposium

    Two Round Table Discussions: 10am-12:30pm 

    "Electronic Literature: History/ Archaeology/Artifacts" with Dene Grigar, Élika Ortega, and Roberto Cruz Arzabal 

    "Transatlantic/ Transnational/ Translinguistic Perspectives on E-Lit" with Leonardo Flores, Sandy Baldwin, and Alex Saum 

     

    Alex Saum - 03.05.2018 - 16:28

  4. Transient Topographies - Space and Interface in Digital Literature and Art

    Transient Topographies - Space and Interface in Digital Literature and Art

    Søren Pold - 01.06.2018 - 15:32

  5. Digital Games Research Association (DiGRA) 2015: Diversity of Play

    Digital Games Research Association (DiGRA) 2015: Diversity of Play

    Astrid Ensslin - 06.06.2018 - 20:14

  6. Electronic Literature Organization 2008 Conference & Media Arts Festival

    Electronic Literature Organization 2008 Conference & Media Arts Festival

    Dene Grigar - 07.06.2018 - 01:26

  7. ELO 2018 - AI & Deep Learning Systems

    ELO 2018 - AI & Deep Learning Systems

    Jane Lausten - 29.08.2018 - 15:27

  8. RPG Maker as an E-Literature Platform

    In the late 1990s, a unique piece of software was released for the Sony PlayStation by ASCII. Simply called RPG Maker, it was the English-language localization of the third entry in Japan’s RPG Tsukuru series. RPG Maker wasn’t a game so much as a platform for the creation of other games, specifically those in the vein of early 1990’s Japanese-style role-playing games. Due to the platform’s technical issues, mainly the lack of direct internet access and the storage limits of Sony’s proprietary memory cards, RPG Maker presented the amateur game developer with many hurdles to overcome in the creation of anything interesting and unique. 

    Not long after its release, small communities of RPG Maker users sprung up around online forums such as GameFAQs or RPG Maker Pavilion. These communities gave budding developers an opportunity to share their work with each other. Using a third-party peripheral for the PlayStation called a “DexDrive,” creators could image their memory cards and share these files online, files that users (usually fellow creators) could download and flash onto memory cards of their own to play. 

    Ulrik Lahn-Johannessen - 04.09.2018 - 22:03

  9. The Arabic Electronic Literature: New Horizons and Global Perspectives conference

    The international conference on Arabic Electronic Literature: New Horizons and Global Perspectives, will be held in Dubai, UAE from February 25-27, 2018. The conference is organized by Rochester Institute of Technology and hosted at the RIT-Dubai campus.

    In a world of global networks and transnational information flows, electronic literature (commonly defined as “born digital” literature or e-lit) is a site for new forms of communication, creation, and community. While much of the prominent current scholarly and artistic work in elit is based in the USA and Europe, e-lit is in fact a diverse global practice. In the Arab world,there is a growing network of e-lit scholars, many of whom are also practitioners or deeply connected to artistic practices. Interested authors and experts are invited to submit papers and creative works on topics including, but not limited to:

    Miriam Takvam - 12.09.2018 - 15:05

  10. Information Society and IT conference (ITIS)

    The ITIS Conference focuses annually on interdisciplinary interactions between social sciences and computer science. The conference is held annually in November  on different locations across Slovenia in the English and Slovenian languages.

    Nina Kolovic - 12.09.2018 - 15:07

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