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Acta Media 11 – Simpósio Internacional de Artemídia e Cultura Digital Lusotopia na MediaPolis: Linguagens e Tecnologias
Acta Media 11 – Simpósio Internacional de Artemídia e Cultura Digital Lusotopia na MediaPolis: Linguagens e Tecnologias
Daniela Côrtes Maduro - 05.02.2015 - 14:45
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Cultural Technologies and Media Arts: in Memoriam Friedrich Kittler
Cultural Technologies and Media Arts: in Memoriam Friedrich Kittler
Daniela Côrtes Maduro - 05.02.2015 - 14:55
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Colóquio Internacional Figuras da Ficção 4
Colóquio Internacional Figuras da Ficção 4
Daniela Côrtes Maduro - 05.02.2015 - 17:13
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32nd Annual APEAA Conference - Current Debates in English and American Studies
32nd Annual APEAA Conference - Current Debates in English and American Studies
Daniela Côrtes Maduro - 05.02.2015 - 17:30
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Annual APEAA Conference
Annual APEAA Conference
Daniela Côrtes Maduro - 05.02.2015 - 17:33
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International Conference: Digital Literary Studies
International Conference: Digital Literary Studies
Daniela Côrtes Maduro - 06.02.2015 - 23:12
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Curating, Archiving and Preserving Electronic Literature
This 2-hour workshop aims to provide participants with an understanding of how to curate exhibits of electronic literature. It will cover the following topics:
• Developing a concept
• Producing a Call for Works
• Establishing evaluation processes
• Creating a curatorial plan
• Mounting the show
• Working with electronic literature as objects of exhibition
• Documenting work for tenure and promotion and grants
Participants are encouraged to bring their laptops and/or tablets for accessing samples of electronic literature and instructional materials as well as for use in developing plans.
At the end of the workshop, participants will have information needed for undertaking their own curated exhibits, both invited and juried.
(Source: ELO 2014 Pre-Conference Events)
Magnus Lindstrøm - 12.02.2015 - 15:10
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Digital Arena: Stories Beneath Your Feet and Fingertips: Playing Locative Stories — Kathi Inman Berens
Fall 2014 Electronic Literature Reading Series
The Bergen Electronic Literature Research Group at the University of Bergen and the Bergen Public Library present:
Stories Beneath Your Feet and Fingertips: Playing Locative Stories by Kathi Inman Berens
Tuesday, November 4, 2014, 6-8 pm, Bergen Public Library
Kathi Inman Berens, Fulbright Scholar of Digital Culture visiting UiB from the University of Southern California, showed literary works set in cityscapes from Los Angeles, Toronto, Paris, London, even a locative story set in Bergen.
Humans have always scrawled stories onto their physical environs -- cave paintings, decorative friezes, eighteenth-century broadsides, graffiti, billboards. Equipped today with smart phones, artists and ordinary people are telling stories pinned to exact geospatial location using Google Maps, Twitter, and Layar (Augmented Reality).
Alvaro Seica - 16.02.2015 - 16:46
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Introduction to Animation using the Processing Programming Language
Processing (processing.org) is a programming language that provides a simplified interface to the power of the OpenGL graphics libraries. This tutorial is intended to teach artists with no programming experience how to write programs in Processing that generate short animations. Topics covered include the RGB color model, primitive 2-d geometric shapes, basic transformations (translation, scaling, rotation), and frame generation. Approximately 25 complete sample programs are provided to participants for use as the basis for their own projects. The tutorial can be presented as a 1 or 2 hour lecture or as a 2 to 4 hour mixed lecture / laboratory session with hands-on activities.
The proposed tutorial is based on an Hour of Code presentation by the proposer during Computer Science Education Week (December 2013) to West Virginia University journalism students, faculty, and staff.
(Source Authors abstract)
Sumeya Hassan - 17.02.2015 - 15:23
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E-Lit for Children
Children seem to get e-lit long before their parents do. The idea that books might become magical or that poems might leap to life just makes sense to kids. So why not help them write it? One reason that is obvious to anyone who has written an unfinished overly ambitious branching narrative is that's it's easy to create a combinatoric nightmare or to end up with a terrible tangle of branches, leaving no time to create the text. Another reason is building these magic books takes a bit of technological knowledge that these digital-natives for some reason don't have from the womb (no fault of the womb). In this workshop, aimed at children, educators, and adult children, I will walk a group through the making of a choice-based micro-adventure using either Undum or Inkle. The goal will be to dive straight into the e-lit waters by writing a shared narrative within some tight constraints that ensure we will produce a story within the allotted time.
(Source Authors Abstract)
Sumeya Hassan - 17.02.2015 - 15:43