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  1. The Cyberspace, Hypertext, and Critical Theory Web

    The Cyberspace, Hypertext, and Critical Theory Web

    Eric Dean Rasmussen - 17.03.2011 - 09:54

  2. The Victorian Web

    The Victorian Web

    Eric Dean Rasmussen - 17.03.2011 - 10:37

  3. Quantum Collocation: Experimental Poems for Mobile Digital Devices

    Quantum Collocation is a work of experimental writing designed as an application for mobile digital devices. An interactive erasure of an excerpted page from a foundational essay by preeminent physicist Niels Bohr, Quantum Collocation applies the laws of quantum mechanics to the user’s experience of the work, allowing her to uncover a range of unique poetic possibilities within Bohr’s original text through her positioning and repositioning of the mobile device in space. The work embodies Bohr’s notion of “complementarity,” in which the way an experimental apparatus designed to measure a particle’s properties is configured is crucial to determining precisely which of those particle’s characteristics become determinate at the moment of observation. In Quantum Collocation, Bohr’s words are the particles under observation, and the mobile device is the experimental apparatus through which those observations are made possible; each of the device’s unique positions in space uncover a unique poetic possibility within Bohr’s original writing.

    Magnus Lindstrøm - 29.01.2015 - 14:54

  4. Dérivepedia

    A "recyclopedic" generator of contextually resistant associations Dérivepedia is a combinatory and recyclopedic text generator that recombines sentence fragments from 400 Wikipedia entries to generate specious entries for subjects ranging from Tadpoles And The History Of Weather Satellites To Pliny The Elder: Constructing Ambiguous Witch Trials; from Jimi Hendrix And The Psychology Of Cowpox To Ada Lovelace In The Age Of Cool-Weather Aromatherapy.

    (Source: Dérivepedia, Talan Memmott)

    Nikol Hejlickova - 25.08.2016 - 15:53

  5. Conjecturas da Água

    Combinatory poem written and programmed by Antero de Alda and Jorge Santos in BASIC for a Spectrum ZX in Sever do Vouga, Portugal, on Jan. 1, 1986. The piece was later renamed as A Memória da Água.

    Alvaro Seica - 17.11.2016 - 14:03

  6. Oceanografias (A Memória da Água)

    «oceanografias» or «a memória da água» is a poetic operation made in a computador from a linear numerical relation of correspondence with some signifiers, which are semantically and phonetically close to each other. [...] The project was developed in an 8-bit microprocessor Sinclair ZX Spectrum in January 1986.

    Alvaro Seica - 17.11.2016 - 16:04

  7. NeuroSpeculative AfroFeminism

    NeuroSpeculative AfroFeminism is an ambitious and richly imagined project by Hyphen-Labs, a global team of women of color who are doing pioneering work at the intersection of art, technology, and science. The project consists of three components. The first is an installation that transports visitors to a futuristic and stylish beauty salon. Speculative products designed for women of color are displayed around the space, including a scarf whose pattern overwhelms facial recognition software, and earrings that can record video and audio in hostile situations.

    The second part of NeuroSpeculative AfroFeminism is a VR experience that takes place at a “neurocosmetology lab” in the future. Participants see themselves in the mirror as a young black girl, as the lab owner explains that they are about to experience cutting edge technology involving both hair extensions and brain-stimulating electrical currents. In the VR narrative, the electrodes then prompt a hallucination that carries viewers through a psychedelic Afrofuturist space landscape.

    Nataliia Aleksandrova - 04.09.2018 - 23:45

  8. Synthetic Empathic Intelligent Companion Artefacts (SEICA) Human Interaction Labs

    Synthetic Empathic Intelligent Companion Artefacts (SEICA) Human Interaction Labs' (seicalabs.org) is a speculative transmedia narrative and a 12 personae multimedia performance art project. The work attempts to thematically bridge concepts and creative processes employed within the fields of art, science and technology through hypertext fiction and on/offline storytelling. Positioned as a faux virtual organization, SEICA Human Interaction Labs is manifested through its online activities. Operated by a team of personae, the organization produces multimedia research works that reflect on how overhyped media portrayals and oversimplification of information package the modern perception towards scientific discovery and technological innovation. Blending and bending technocultural themes through tropes found in popular culture and internet vernacular, the fictive organization’s cybernetic researchers strive to orchestrate chaos and generate questions that critically engage with near-real-time discourses on human interaction in the age of companion robots.

    Jana Jankovska - 26.09.2018 - 15:25

  9. Science For Idiots

    Science For Idiots is an older Flash piece resurrected using HTML5, CSS, and Javascript and now playable on multiple devices and browsers. Its resurrection is the first “education” offered to the viewer: a visit to the online source page is an instruction, via its example, of how a Flash work can be converted into a contemporary piece of electronic literature for the web.

    The second “education” is within the piece itself. Science For Idiots takes us through some basic scientific concepts (evolution, global warming, elementary particles, and so on) and explains them in graphic form. The piece concludes with an interactive “Science For Idiots” quiz.

    Source: ELO2022 Website

    Sven Svenson - 28.09.2022 - 10:56