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  1. The Cyberspace, Hypertext, and Critical Theory Web

    The Cyberspace, Hypertext, and Critical Theory Web

    Eric Dean Rasmussen - 17.03.2011 - 09:54

  2. The Victorian Web

    The Victorian Web

    Eric Dean Rasmussen - 17.03.2011 - 10:37

  3. Developing: the Idea of Home

    If, as Henri Lefebvre asserted, "spatial thinking" involves several different ways of conceptualizing space-as idea, as lived, as imagined-then perhaps an open system of examples can generate new ideas about "home" in the future. This is an experiment in reading; the CD-ROM is organized in an associative manner, since the subject radiates in so many different directions. There is obviously a "direction" here, that is no hidden-but the user may peruse and reconnect the fabric of the piece in many different ways. And, if our habitat may be located within a given social order, defined by economics, culture, and history, these forces must be viewed as interacting, rather than fixed.

    Scott Rettberg - 13.01.2013 - 21:48

  4. William Poundstone and the Aesthetics of Digital Literature

    This paper will discuss the work of Los Angeles-based writer and digital artist William Poundstone. Poundstone, who makes his living writing books for a popular audience on subjects such as cryptography, philosophical and mathematical conundrums, economics and even a biography of Carl Sagan, has a growing, but still quite small, reputation as one of the most intellectually challenging, playful, and artistically distinctive web artists. His ““New Digital Emblems”” is probably his most ambitious work, and operates somewhere between a documentary about the history of visual and ludic writing——ranging across centuries and focusing most profoundly on the Renaissance emblem books——and an original artistic creation, as it includes several of his own ““digital emblems.”” Other works, such as ““Project for Tachistoscope,”” challenge our ways of reading as this narrative is presented as a mix of basic ““Wing Dings””-style iconography and text, presented in synch one image/word combination at a time.

    Audun Andreassen - 10.04.2013 - 12:53

  5. Google Will Eat Itself

    We generate money by serving Google text advertisments on a network of hidden Websites. With this money we automatically buy Google shares. We buy Google via their own advertisment! Google eats itself - but in the end "we" own it!

    By establishing this autocannibalistic model we deconstruct the new global advertisment mechanisms by rendering them into a surreal click-based economic model.

    After this process we hand over the common ownership of "our" Google Shares to the GTTP Ltd. [Google To The People Public Company] which distributes them back to the users (clickers) / public.

    Jill Walker Rettberg - 04.07.2013 - 13:02

  6. Ruczaj - cyberżulerska gra ekonomiczna

    Ruczaj - cyberżulerska gra ekonomiczna (Ruczaj - cyber hobo economic game) is a web-based experience simulating living in Polish suburbs with access to fast internet connection. There are only three things that player can alter. First, writing social media posts that generate „likes”. When you have enough likes, you can „code corvee” which provides beer. With beer, you go out where farming some weed is possible, weed can be exchanged for a social media post and so on. Every action is fulfilled with one mouse click. Gathering likes, beers and weed is creating mutually dependent loop that quickly becomes insufficient to generate income. Especially when your debt to Social Insurance Company is growing with every second.

    Magdalena Wójtowicz - 31.05.2018 - 18:04