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  1. Electronic Literature: Where Is It?

     Countering Andrew Gallix's suggestion in a Guardian blog essay, "Is e-literature just one big anti-climax," that electronic literature is finished, Dene Grigar proposes that it may not be e-lit, but rather the institution of humanities teaching, that is in a state of crisis. And e-lit, she proposes, could be well placed to revive the teaching of literature in schools and universities.The title of Grigar's essay was adapted by the Electronic Literature Organization 2012 Conference Planning Committee in its call for proposals.

    Eric Dean Rasmussen - 22.02.2011 - 17:01

  2. Intermediation: The Pursuit of a Vision

    Twenty-first century literature is computational, from electronic works to print books created as digital files and printed by digital presses. To create an appropriate theoretical framework, the concept of intermediation is proposed, in which recursive feedback loops join human and digital cognizers to create emergent complexity. To illustrate, Michael Joyce's afternoon is compared and contrasted with his later Web work, Twelve Blue. Whereas afternoon has an aesthetic and interface that recall print practices, Twelve Blue takes its inspiration from the fluid exchanges of the Web. Twelve Blue instantiates intermediation by creating coherence not through linear sequences but by recursively cycling between associated images. Intermediation is further explored through Maria Mencia's digital art work and Judd Morrissey's The Jew's Daughter and its successor piece, The Error Engine, by Morrissey, Lori Talley, and Lutz Hamel.

    (Source: Project MUSE abstract)

    Eric Dean Rasmussen - 11.03.2011 - 10:27

  3. Writing the Virtual: Eleven Dimensions of E-Poetry

    Eleven characteristics of networked digital poetry, a category that encompasses an enormous variety of work, are discussed and illustrated with examples. Issues raised include the recalibration of the writing/reading relationship, the nature of attachment at the site of interaction, an architectonic quality of instrument-building that characterizes many pieces, differing treatments of time and “place”, the use of recombinant flux, a performative character displayed by many works, the omnipresence of both translation and looping, as well as pervasive references to ruin and hybrid states of mixed reality.

    (Source: article abstract)

    Eric Dean Rasmussen - 06.02.2012 - 10:45

  4. Narrative Affect in William Gillespie's Keyhole Factory and Morpheus: Biblionaut, or, Post-Digital Fiction for the Programming Era

    Programmable computation is radically transforming the contemporary media ecology. What is literature's future in this emergent Programming Era? What happens to reading when the affective, performative power of executable code begins to provide the predominant model for creative language use? Critics have raised concerns about models of affective communication and the challenges a-semantic affects present to interpretive practices. In response, this essay explores links between electronic literature, affect theory, and materialist aesthetics in two works by experimental writer and publisher William Gillespie.

    Focusing on the post-digital novel Keyhole Factory and the electronic speculative fiction Morpheus: Bilblionaut, it proposes that: first, tracing tropes of code as affective transmissions allows for more robust readings of technomodernist texts and, second, examining non-linguistic affect and its articulation within constraint-based narrative forms suggests possibilities for developing an affective hermeneutics.

    Eric Dean Rasmussen - 02.06.2016 - 11:15