Search

Search content of the knowledge base.

The search found 395 results in 0.016 seconds.

Search results

  1. Towards a Multimodal Analysis of da Rimini's Dollspace

    From the publication:

    In her article "Towards a Multimodal Analysis of da Rimini's Dollspace" Maya Zalbidea
    Paniagua analyzes Francesca da Rimini's Dollspace <http://dollyoko.thing.net/> (1997-2001). By analyzing Dollspace Zalbidea Paniagua reinforces the proposition that studies on material aesthetics and intermediality encompass a process of rethinking the notion of boundaries across material structures. This is clearly shown in da Rimini's Dollspace, where ambivalence cuts across discursive genres and distinct material formats of image, text, and audio. Hypertext engages the user/participant in a dialogue with the machine and, in the case of Dollspace, across people's sexual attitudes. Dollspace seeks to do more than to just shock the user: it wants to haunt its user to become an intersubjectively embodied act.

    Patricia Tomaszek - 21.09.2011 - 13:15

  2. Making Sense of the Digital as Embodied Experience

    From the publication: In their article "Making Sense of the Digital as Embodied Experience" Serge Bouchardon and Asunción López-Varela Azcárate discuss a digital creation — Loss of Grasp <http://lossofgrasp.com/> — created by Serge Bouchardon and Vincent Volckaert. The work is about the notions of grasp and control. Through an analysis of Loss of Grasp, Bouchardon and López-Varela Azcárate show how the Cartesian understanding of private isolated experience, independent of reality external to it, has given way to a communal understanding of experience in which the subject constitutes itself by mirroring himself/herself on its objects, producing a mutual engagement or cocreativity among interdependent intersubjects: the experience of the creators, the experience of the user/participant, and the experience of the semiotician. The first seeks to make the reader live through the experience while telling him/her a story. The second attempts to understand what lies behind the artistic creation.

    Patricia Tomaszek - 21.09.2011 - 13:27

  3. Reversed Remediation. How Art Can Make One critically Aware of the Workings of Media

    Reversed Remediation

    A Critical Display of the Workings of Media in Art

    By Saskia Isabella Maria Korsten

    JIn this paper I distinguish between the theories of remediation and reversed remediation and apply this theoretical foundation to new media art that exemplify what I call ‘reversed remediation’.

    Saskia Korsten - 23.09.2011 - 15:37

  4. Basquiat meets Mario Brothers? Digital poet Jason Nelson on the meaning of art games

    An interview with the self-described digital poet Jason Nelson on the semiotic pleasures of playing and creating "art-games," indie works produced outside corporate game studios, which, Nelson predicts, will eventually be recognized as the most significant art movement of the 21st century. While explaining how he came to be a digital author, Nelson addresses topics such as his continued love of Flash as a production tool, despite its likely obsolesence, his appreciation for gamescapes that allow for aimless wandering, and the intense reactions his art-games provoke in players. Alluding to the fact that Digital Poet is not the most lucrative of professions, Nelson signals his desire to design "big budget console games," provided he could do so on his terms. 

    (Source: Eric Dean Rasmussen)

    Eric Dean Rasmussen - 28.09.2011 - 12:44

  5. New Media in the Academy: Labor and the Production of Knowledge in Scholarly Multimedia

    Despite a general interest in exploring the possibilities of multimedia and web-based research, the humanities profession has been slow to accept digital scholarship as a valid form of intellectual endeavor. Questions about labor, peer-review, and co-authorship often arise in academic departments’ attempts to evaluate digital research in the tenure and promotion process. In this essay, we argue that these tensions stem from a general misunderstanding of the kinds of "work" that goes into producing scholarship in multimedia form. Multimedia work, we suggest, places scholars in an extended network that combines minds, bodies, machines, and institutional practices, and lays bare the fiction that scholars are disembodied intellectuals who labor only with the mind. We argue that while traditional ideas of what "counts" as scholarship continue to privilege content over form, intellectual labor over physical labor, and print over digital media, new media’s functional (and in some cases even biological) difference from old media contributes to a double erasure, for scholars working in multimedia, of both their intellectual contributions and their material labor.

    Eric Dean Rasmussen - 29.09.2011 - 08:31

  6. Rhetorics of Media Coupling in the Digital Age

    Rhetorics of Media Coupling in the Digital Age

    Scott Rettberg - 06.10.2011 - 10:30

  7. The Literary in Network-Based Writing and Reading Practices

    The Literary in Network-Based Writing and Reading Practices

    Scott Rettberg - 06.10.2011 - 11:43

  8. Technopoetry in Argentina: Routes and Detours

    Technopoetry in Argentina: Routes and Detours

    Scott Rettberg - 06.10.2011 - 12:01

  9. The Effects of Software on the Digital Creative Process

    The Effects of Software on the Digital Creative Process

    Scott Rettberg - 06.10.2011 - 14:09

  10. Gestural Manipulation and Digital Poetics

    Presents a semiotics of gestures, using many examples from online advertising and electronic literature. The act of clicking is in itself an act of interpretation in these works. 

    Scott Rettberg - 06.10.2011 - 15:50

Pages