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  1. Literatura experimental, educació i eines interactives multimèdia

    Literatura experimental, educació i eines interactives multimèdia

    Rui Torres - 04.12.2011 - 17:47

  2. Poesia luso-brasileira contemporânea: do verbo ao pixel

    This article intends to reflect upon the place of poetry in the teaching of literature and the formation of the reader, considering the recurrent metaphors and images in the interfaces of the
    discourse of the hypermedia, among the languages provided by the Technology of Information and Communication (TIC) in contemporary society. It aims to demonstrate the possible experiences of reading and aesthetic appreciation which offers to the user/reader for the exercise of creativity and autonomy in the construction of collective intelligence. In order to do so, it focuses on the production of the Luso-Brazilian literature in hypermedia with emphasis on the remarkable presence of the Portuguese experimental poetry in the construction of digital poetry and the Brazilian cyberliterature in present time.

    (Source: Author's Abstract)

    Rui Torres - 04.12.2011 - 17:52

  3. Apresentação de Amor de Clarice

    Apresentação de Amor de Clarice

    Rui Torres - 04.12.2011 - 17:56

  4. Apenas estas palavras mutantes

    Apenas estas palavras mutantes

    Rui Torres - 04.12.2011 - 17:59

  5. Amor de Clarice [Resenha]

    Amor de Clarice [Resenha]

    Rui Torres - 04.12.2011 - 18:02

  6. E-Poetry Bibliography

    The E-Poetry Bibliography provides an introduction to a wide variety of digital poetries, including code, visual, animated, video, audio, interactive/game, programmatic/generative and collaborative poetry.

    Christine Wilks - 20.01.2012 - 18:31

  7. New Directions in Digital Poetry: A Review

    New Directions in Digital Poetry: A Review

    Patricia Tomaszek - 12.07.2012 - 15:13

  8. A poesia (im)possível do século XXI

    A poesia (im)possível do século XXI

    Luciana Gattass - 10.10.2012 - 16:49

  9. On Condenstaion: how "Computer Aided Poetry" works

    "Cloud Computing" is a rather foggy notion, according to which the World Wide Web will be increasingly seen as a platform where not only information, but also different kinds of services and applications will become immediately available, as if coming out of an undifferentiated, nebular space. People will rely less on the software installed on their personal computers, and more on whatever is usable online.

    Audun Andreassen - 10.04.2013 - 12:58

  10. Process-Intensive Fiction

    Unlike digital poetry, which has pursued process-intensive directions throughout its history, the dominant directions of digital fiction make relatively light use of computational processes. Whether one looks at the traditions of hypertext fiction, interactive fiction, or video games, the primary model is a set of connections (traveled in different manners) between largely static chunks of language. This panel explores a set of alternatives to this model. The suggested potential panelists include the author of the first book on this topic, published in 2009 (Wardrip-Fruin); one of the authors of Facade, the first fully realized interactive drama (Mateas); the creator of Curveship, a new interactive fiction tool that introduces discourse-level variation as a first-class parameter (Montfort); a prominent author, commentator, and tool builder (Short); the author of Blue Lacunae, a vast, highly variable interactive fiction (Reed); the creator of new algorithms for literary variability based on conceptual blending (Harrell); and the author of the mainstream game industry's most ambitious project in this space, Far Cry 2 (Redding).

    Audun Andreassen - 10.04.2013 - 13:39

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