Search

Search content of the knowledge base.

The search found 344 results in 1.297 seconds.

Search results

  1. Connecting Memories: Contextualizing Creative Research Practice

    Connecting Memories: Contextualizing Creative Research Practice

    Scott Rettberg - 17.06.2011 - 12:09

  2. Déprise

    “Loss of Grasp” recreates the loss of self-control. What happens when one has the impression of losing control in life, of losing control of his/her own life? Six scenes tell the story of a man that is losing himself. “Loss of Grasp” plays with the self-control and the loss of self-control and invites the reader to experiment with these feelings in an interactive work.

    Serge Bouchardon - 18.06.2011 - 17:00

  3. Michigan Agricultural College Tour

    This is a tour of Michigan Agricultural College that is told as though the year is 1918. Readers access the tour through the geo-social network service Gowalla on their smart phones, and can check off each building or site as they physically visit it. The tour can also be read on the web. The tour is presented by the fictional Gowalla user Erasmus Cole, a third year student at the Michigan Agricultural College and part of the class of 1919, and he and other fictional characters have also posted photos and comments on each site as though in the year 1918. This work uses standard features of Gowalla to present a fictionalized, historical documentary tour through the college campus. As readers and random Gowalla users visit the site, their comments intermingle with comments from the fictional characters. 

    Jill Walker Rettberg - 29.06.2011 - 15:12

  4. Using Gowalla to Create a Historical Narrative

    A description of a historical, documentary tour of Michigan Agricultural College Tour created by a group of grad students at The Michigan State University Cultural Heritage Informatics (CHI) Fieldschool.

    Jill Walker Rettberg - 29.06.2011 - 15:14

  5. The Postmodern Condition: A Report on Knowledge

    The Postmodern Condition: A Report on Knowledge

    Eric Dean Rasmussen - 06.07.2011 - 17:35

  6. Narrative Subjects Meet Their Limits: John Barth's "Click" and the Remediation of Hypertext

    Narrative Subjects Meet Their Limits: John Barth's "Click" and the Remediation of Hypertext

    Eric Dean Rasmussen - 07.07.2011 - 16:37

  7. of day, of night

    of day, of night is an experimental interactive narrative / hypertext/ electronic literature work produced in Macromedia Director 6.0 by Australian artist Megan Heyward that fuses moving image, literary, game and interactive aesthetics into interactive digital form. It received initial production funding of $76K AUD from the Australian Film Commission (now Screen Australia) in 1999 and was exhibited internationally from 2001 to 2013 and published by Eastgate Systems, Inc. in 2004. To date, it is the only interactive narrative/ hypertext developed by a writer from outside North America.

    The plot of the story involves a woman who has lost the ability to dream. She sets a series of creative tasks in order to start dreaming again; such as finding and collecting objects from various locations in the DAY (a street, market, river and café), imagining their fictional traces and histories, and rearranging the objects. As the user traverses the work, objects, memories and histories collide and create new meanings in the regained dream environment of NIGHT.

    Jill Walker Rettberg - 27.07.2011 - 15:32

  8. Quibbling

    Through motifs of mothering, distance and intimacy, geography and labyrinths, art and writing, nuns and priests, the moon, and sexuality, Quibbling recreates the experience of writing, of assembling a story from fragments of the experience, connecting this empowering process of assembly with the process by which we assemble ourselves and our lives. What at first may seem purposely fragmented is actually as continuous and cohesive as any given time period in a person's life.

    (Source: Eastgate catalog description)

    Jill Walker Rettberg - 27.07.2011 - 15:43

  9. Down Time

    Down Time consists of twenty-one stories of the computer age, connected by shared characters, events and objects. A police officer, a terminal patient, a computer technician, and a high-school guidance counselor are just a few of the characters we follow as they try (and fail) to understand themselves, their lovers, and the strangers they meet. Interactive elements allow readers to create their own paths through different stories, revealing new correspondences and connections.

    (Source: Eastgate catalog description)

    Down Time consists of a set of twenty-one short fables named for, and metaphorically based on, computer jargon. In these stories a couple of dozen characters from many walks of life in a mythical Silicon Valley move and interact in complex ways through one another's lives.

    Jill Walker Rettberg - 27.07.2011 - 16:05

  10. Inigo Gets Out

    A graphic narrative for children created in Hypercard. Has been cited as an inspiration for Myst and other graphic narratives. To keep the story going, readers would click on visual objects on the screen.

    Jill Walker Rettberg - 27.07.2011 - 16:14

Pages