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  1. Introducing Inform 7

    There have been many specialty programming languages for writing interactive fiction. The programming directory of the IF Archive holds some fifty different languages and systems. Of them, Inform is one of the best known. Since its release on April 30, 1993, Graham Nelson's IF programming language has arguably become the most popular one.

    There has been little change in Inform for nearly a decade. Inform 6, the last major update, was released on April 30, 1996. Changes since then have been incremental, with the language itself remaining stable for a decade.

    Martin Li - 17.09.2020 - 16:35

  2. The Inform Designer’s Manual

    Inform is a system for creating adventure games, and this is the book to read about it. It translates an author’s textual description into a simulated world which can be explored by readers using almost any computer, with the aid of an ‘‘interpreter’’ program. Inform is a suite of software, called the ‘‘library’’, as well as a compiler. Without the library, it would be a major undertaking to design even the smallest game. The library has two ingredients: the ‘‘parser’’, which tries to make sense of the player’s typed commands, and the ‘‘world model’’, a complex web of standard rules, such as that people can’t see without a source of light. Given these, the designer only needs to describe places and items, mentioning any exceptional rules that apply. (‘‘There is a bird here, which is a normal item except that you can’t pick it up.’’) This manual describes Inform 6.21 (or later), with library 6/9 (or later), but earlier Inform 6 releases are similar.

    Martin Li - 17.09.2020 - 16:50

  3. Textual entanglements: a performative approach towards digital literature

    This thesis conducts a critical investigation into digital literature—a genre of literary expression that is integrated with, and articulated using, digital computing systems and infrastructures. Specifically, it presents a framework for evaluating the expressive capacities of this genre as it relates to particular conceptions of knowledge-making in the contemporary technocultural environment. This framework reveals how the generation of critical knowledge concerning digital literature, as crystallised through a reader’s material engagements with specific works, enacts a ‘performative’ conception of knowing and being, in which the observable world is treated as emerging in the real time of practice—as being articulated through the entanglement of human and nonhuman agencies, rather than existing as a fixed array of passive, unchanging primitives. Digital literature is presented subsequently as a model of this greater performative vision—as a means of evaluating the structures and processes that manifest it, particularly within digital systems, and for assessing its practical and political implications for art and culture more broadly.

    Håkon Dale Askeland - 17.09.2020 - 20:40

  4. From Corporeality to Virtual Reality: Theorizing Literacy, Bodies, and Technology in the Emerging Media of Virtual, Augmented, and Mixed Realities

    This dissertation explores the relationships between literacy, technology, and bodies in the emerging media of Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). In response to the recent, rapid emergence of new media forms, questions arise as to how and why we should prepare to compose in new digital media. To interrogate the newness accorded to new media composing, I historicize the literacy practices demanded by new media by examining digital texts, such as video games and software applications, alongside analogous “antiquated” media, such as dioramas and museum exhibits. Comparative textual analysis of analogous digital and non-digital VR, AR, and MR texts reveals new media and “antiquated” media utilize common characteristics of dimensionality, layering, and absence/presence, respectively. The establishment of shared traits demonstrates how media operate on a continuum of mutually held textual practices; despite their distinctive forms, new media texts do not represent either a hierarchical or linear progression of maturing development.

    Odd Adrian Mikkelsen Prestegård - 17.09.2020 - 23:02

  5. 中国网络文学二十年 (Twenty Years of Chinese Network Literature 1998-2018)

    "Twenty Years of Chinese Network Literature" is an excellent book with important academic value and practical significance. It can enable readers to fully understand the basic development of Chinese Network literature in the past 20 years, and understand what online writers and online literature are like. People and what kind of works are written; it can also enable researchers to have a correct understanding and evaluation of the achievements, existing problems and historical status of the development of Chinese online literature in the past two decades, and become an important basis for future research; It can also provide a basic reference and basis for the decision-making of network literature management departments, and provide basic judgments for grasping the future development of network literature.

    (Source: Amazon.com description, Google translated from Chinese.)

    Jill Walker Rettberg - 18.09.2020 - 09:52

  6. Online Literature in China: Present Situation and Theoretical Reflections

    Research on culture and literature from the perspective of the media has been a hot topic among Chinese scholars in recent years. In this special issue, the relevant authors organize and analyze major issues in online literature, including understanding media culture, cyber technology and the characteristics of literature, defining online literature, online writing and online text. We hope to provide, to the best of our capacity, cultural interpretation and theoretical reference for the healthy growth and sustainable development of online literature and to serve as a modest stimulus for academic inheritance and innovation with regard to the theory and criticism of online literature.

    (Source: last paragraph of introduction to special issue.)

    Jill Walker Rettberg - 18.09.2020 - 10:08

  7. Internet Literature in China

    Since the 1990s, Chinese literary enthusiasts have explored new spaces for creative expression online, giving rise to a modern genre that has transformed Chinese culture and society. Ranging from the self-consciously avant-garde to the pornographic, web-based writing has introduced innovative forms, themes, and practices into Chinese literature and its aesthetic traditions. 

    Jill Walker Rettberg - 18.09.2020 - 10:31

  8. Digitizing the Novel, 1987-2010

    The novel is digital, it was digital, and it will be digital. Most authors have written on word processors and most publishers have made books with some form of desktop publishing software since the early 1990s. The first novels for digital display were written and published in the late 1980s. From a literary perspective, the question is whether such digital-born literature translates into palpable changes in the novel form, why, and how.

    Mads Bratten Myking - 19.09.2020 - 15:10

  9. Reading Digital Poetry. Interface, Interaction, and Interpretation

    This study concentrates on reading digital poetry. Reading entails the act of reading, strategies of analysis, and the means of understanding. Specifically, this study constructs a model of reading and interpreting poetry in digital form by close analysis of three complex case studies. Broadly, this study concerns the aesthetic means and meanings of poetry in the contemporary moment, where new and old media are in visible negotiation with each other. In digital poetry artistic expression, digital media, technology and cultural practices clash and combine to produce new poetic forms. With new forms of poetry come new challenges to reading, analysis, and interpretation. Digital poetry presents new material, literary, technical, and rhetorical strategies and techniques that offer novel possibilities – and restrictions – for reading. Thus, my broad question is: How do we read digital poetry? This broad question is broken down to a subset of research questions. These deal with the material medium, readerly action, and the processes of the poem, which are all to be seen as constituent of its effects and meanings.

    Jill Walker Rettberg - 22.09.2020 - 12:35

  10. Digging Digital Long Grass: Creative path finding in our era of digital and electronic literature

    Digging Digital Long Grass: Creative path finding in our era of digital and electronic literature

    Jill Walker Rettberg - 24.09.2020 - 21:19

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